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2017-12-16Moved Local Space Mode and Transform Snap settings to Top Bar ...Przemysław Gołąb (n-pigeon)
...buttons for easier access.
2017-12-16Merge pull request #14613 from voithos/fold-jump-bugfixRémi Verschelde
Account for folded code blocks when navigating via members list
2017-12-16Merge pull request #14630 from willnationsdev/script-editor-create-apiRémi Verschelde
Add API for ScriptEditor to open ScriptCreateDialog
2017-12-16Merge pull request #14623 from volzhs/mesh-menu-themeRémi Verschelde
Fix theme for Mesh menu
2017-12-16Merge pull request #14649 from MattUV/fix-indentationRémi Verschelde
Modifies text indentation behaviour
2017-12-15Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵Juan Linietsky
#14629
2017-12-15Modifies indentation behavioursMattUV
Partially fixes #14559 (see the issue for details); Removes some code redondancy ; Adds the possibility to indent left and right without selecting text ; Adds the entries to the context menu when text is not selected ; Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ; Unifies context menus of shader text editor and script text editor.
2017-12-14Updated iconsDaniel J. Ramirez
[ciskip]
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-13Added open_script_create_dialog funcWill Nations
2017-12-13TileMapEditor: Fix tile placement.Andreas Haas
Fixes #14625
2017-12-13Fix theme for Mesh menuvolzhs
2017-12-13Merge pull request #14596 from Noshyaar/prRémi Verschelde
Enhance undoredo action name, TTR, cleanup
2017-12-12Account for folded code blocks when navigating via members listZaven Muradyan
Previously, the editor would attempt to set the scroll position to the function's line number, but this would result in an invalid scroll whenever functions above the target were folded. This changes callback to use a combination of `goto_line` and `set_edit_state` to navigate to the target line and reset the cursor to column 0. Using `goto_line` also has the side effect of automatically unfolding the target function, which seems like useful behavior. Fixes #14572.
2017-12-12Fixed Tileset editor button having the wrong text and not being translatable.Michael Alexsander Silva Dias
2017-12-12Enhance undoredo action name, TTR, cleanupPoommetee Ketson
2017-12-12Change statable to multistate, remove extra separatorPoommetee Ketson
2017-12-11Fixed #14503Dmitry Koteroff
2017-12-10Merge pull request #11510 from AndreaCatania/skelRémi Verschelde
Added skeleton x-ray
2017-12-10Implemented skeleton visibilityAndreaCatania
Removed code visibility code from popup menu
2017-12-10Merge pull request #14480 from volzhs/startup-errorRémi Verschelde
Fix get_edited_scene_root error at starting editor
2017-12-10Fix get_edited_scene_root error at starting editorvolzhs
2017-12-09Project Manager: Fix Templates search signal connection.Andreas Haas
Fixes #13921
2017-12-09Merge pull request #14448 from groud/fix_checkboxes_updateRémi Verschelde
Fixes the checkboxes update in canvas item editor
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09Merge pull request #13166 from Krakean/change_addrootifnone_v2Rémi Verschelde
When drag'n'drop, automatically create dragged resource as a root node if you haven't any yet (v2)
2017-12-09Fixes the checkboxes updateGilles Roudiere
2017-12-08Modify shortcuts and menus to fold/unfold codeMattUV
Fix #13180 As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()). The new default shortcut is now Alt+F
2017-12-07Changed current line draw order and added code folding colorPaulb23
2017-12-07Merge pull request #14332 from akien-mga/clang-formatRémi Verschelde
Update style for clang-format 5.0.0, new min required version
2017-12-07Add uppercase and lowercase to rightclickmenu in scripteditorsersoong
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-07Add 'copy script path' to script editor pluginsersoong
2017-12-07Merge pull request #13956 from poke1024/fix-poly2d-mode-changeRémi Verschelde
Fixes Polygon2D wip mode closing when editing mode is changed
2017-12-06-Fix particles with size==0, closes #13931Juan Linietsky
-Fixed material previews (dont show sphere unless for spatial)
2017-12-05Moves the guides colors to editor settingsGilles Roudiere
2017-12-05Fix a little mistake in a setting name (rulers->guides)Gilles Roudiere
2017-12-05Merge pull request #13959 from groud/editable_rulers_colorsRémi Verschelde
Makes editable the guides color
2017-12-04Script Editor: Use first non-whitespace comment delimiter.Andreas Haas
As suggested by @neikeq in https://github.com/godotengine/godot/pull/13489#issuecomment-348690816
2017-12-04Merge pull request #13961 from groud/rulers_by_defaultJuan Linietsky
Make rulers on by default
2017-12-04Make rulers on by defaultGilles Roudiere
2017-12-04Fixes Polygon2D wip mode closing when editing mode is changedBernhard Liebl
2017-12-03Makes editable the rulers colorGilles Roudiere
2017-12-02TileMap FixesMariano Suligoy
2017-12-02Fix alignment for button preview_cameraGuilherme Felipe
2017-12-01Script Editor: Make comment delimiter language dependent.Andreas Haas
2017-11-27Fix displacement for centered tilemapsMatthias Hoelzl
- Fixes tile and collision placement for tilemaps with `tile_origin` set to `TILE_ORIGIN_CENTER`. - Also fixes a bug in the offset computation for collision shapes with `flip_v` flag set to true if `tile_origin` is `TILE_ORIGIN_BOTTOM_LEFT`.
2017-11-27add "add point" and "select point" handles to polygon 2d editorBernhard Liebl
2017-11-26Focus on sprite animation list after adding a new one to allow renaming with f2bncastle
After adding a new sprite animation, focus on the sprite animation list to allow renaming the animation with f2 instead of having to click on the sprite name again.
2017-11-26Ask users to explore official projects when none is loaded.Juan Linietsky