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2022-08-25Merge pull request #64597 from MinusKube/tileset-disappear-bugRémi Verschelde
2022-08-25Fix tileset image and background sometimes disappearingMinusKube
2022-08-25Allow using integer varyings with `flat` interpolation modifierYuri Rubinsky
2022-08-24Remove VisualScript module for 4.0Rémi Verschelde
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting, Godot maintainers have agreed to discontinue the current implementation of our VisualScript language. The way it had been designed was not user-friendly enough and we did not succeed in improving its usability to actually make it a good low-code solution for users who need one. So we prefer to remove it for Godot 4.0 and leave the door open for new, innovative ideas around visual scripting, to be developed as plugins or extensions now that Godot provides sufficient functionality for this (notably via GDExtension and the godot-cpp C++ bindings). The current module has been moved to a dedicated repository (with full Git history extracted with `git filter-branch`): https://github.com/godotengine/godot-visual-script It can still be compiled as a C++ module (for now, but will likely require work to be kept in sync with the engine repository), but our hope is that contributors will port it to GDExtension (which is quite compatibile with the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24Merge pull request #64730 from AlexHCC/fix-ruler-drawing-orderRémi Verschelde
Fix ruler lines rendering on top of text
2022-08-24Merge pull request #64370 from Mickeon/rename-marker-nodeRémi Verschelde
Rename Position* nodes to Marker*
2022-08-24Merge pull request #64009 from KoBeWi/arrayy_lmaoRémi Verschelde
Replace Array return types with TypedArray (part 2)
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-24Fix ruler lines rendering on top of textAlexHCC
2022-08-23Merge pull request #64617 from Mickeon/editor-restore-mesh-dropRémi Verschelde
2022-08-23Rename Position* nodes to Marker*Micky
- Position2D -> Marker2D - Position3D -> Marker3D Also changes their respective file names.
2022-08-23Merge pull request #63854 from TokageItLab/auto-bone-mappingRémi Verschelde
2022-08-23Merge pull request #64587 from ↵Yuri Sizov
Calinou/editor-environment-defaults-decrease-shadow-max-distance Decrease editor shadow maximum distance to match DirectionalLight3D default
2022-08-23Merge pull request #61493 from Calinou/editor-align-transform-rotate-decalYuri Sizov
Rotate Decal nodes when using Align Transform/Rotation With View
2022-08-23Add simple auto mapping to BoneMapperSilc Renew
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-22Add per-scene UndoRedokobewi
2022-08-22Merge pull request #63486 from TokageItLab/init-posesRémi Verschelde
2022-08-20Restore ability to drag 'n' drop Mesh to ViewportMicky
2022-08-19Merge pull request #64334 from YuriSizov/core-bind-property-revert-methodsYuri Sizov
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19Merge pull request #63950 from bruvzg/menu_bar3Max Hilbrunner
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-19Merge pull request #63358 from YuriSizov/control-simplify-enhance-toolbarYuri Sizov
Improve editor toolbar for `Control` nodes
2022-08-18Decrease editor shadow maximum distance to match DirectionalLight3D defaultHugo Locurcio
This improves shadow texel density, leading to improved visual quality (and higher performance in large scenes, as fewer objects will be included in the shadow map).
2022-08-18Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg
menu for editor.
2022-08-18add init bone posesSilc Renew
2022-08-18Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov
2022-08-16Improve editor toolbar for Control nodesYuri Sizov
2022-08-15Rename EditorPropertyShaderMode to EditorPropertyVisualShaderModeAaron Franke
2022-08-14Implement coloring for disabled branches in the shader editorYuri Rubinsky
2022-08-11Merge pull request #63582 from KoBeWi/power_shaderClay John
Improvements to shader editor
2022-08-11Add missing properties to default themekobewi
2022-08-10Merge pull request #64215 from Calinou/editor-allow-numpad-zoom-shortcutsRémi Verschelde
2022-08-10Merge pull request #63245 from V-Sekai/animation_editor_read_onlyRémi Verschelde
2022-08-10Allow using numpad for zoom shortcuts in the 2D/code editorsHugo Locurcio
This behavior is consistent with GIMP.
2022-08-08Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmoRémi Verschelde
2022-08-08Merge pull request #63253 from ↵Rémi Verschelde
V-Sekai/disable_sprite_conversion_on_foreign_nodes
2022-08-08Merge pull request #64070 from Calinou/3d-editor-remove-alt-fov-adjustmentRémi Verschelde
2022-08-08Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-maskRémi Verschelde
2022-08-08Merge pull request #64050 from pulawskig/masterRémi Verschelde
2022-08-07Remove FOV adjustment with Alt + mouse wheel in the 3D editorHugo Locurcio
This shortcut got in the way when using the Maya navigation scheme, and also when using the slow freelook modifier (regardless of navigation scheme).
2022-08-07Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4Rémi Verschelde
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07Allow vec2 and vec4 for reflect and refractHendrik Brucker
2022-08-07Fix axis snapping of CollisionPolygon2d's newly created vertexGrzegorz Puławski
2022-08-06Fix NavigationRegion3D gizmo's odd visual behaviorJosh Jones
2022-08-06Merge pull request #63700 from YeldhamDev/no_methods_to_filter_palRémi Verschelde
Hide method filter bar when selecting a doc in the Script editor
2022-08-06Merge pull request #63776 from fire-forge/shapecast2dRémi Verschelde
Add ShapeCast2D editor handle and improve debug drawing
2022-08-05Remove rect_ prefix from control properties when keyframingHakim
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them.
2022-08-04Add text overrun behavior for the theme type selectorYuri Sizov
2022-08-03Rename visual shader editor setting category for proper capitalizationHugo Locurcio