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2018-01-04Merge pull request #15341 from volzhs/scene-index-errorRémi Verschelde
Fix get_edited_scene_root error at starting editor
2018-01-04Clean up \n from end of translation stringsArtem Varaksa
2018-01-05Fix get_edited_scene_root error at starting editorvolzhs
Fix #15300
2018-01-04Merge pull request #15311 from YeldhamDev/tileset_button_fix_2Rémi Verschelde
Fixed "Tile Set" button always showing bug introduced with #15309
2018-01-04Fixed "Tile Set" button always showing bug introduced with #15309.Michael Alexsander Silva Dias
2018-01-03found via cppcheck:firefly2442
remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used
2018-01-04Merge pull request #15309 from YeldhamDev/tileset_button_fixRémi Verschelde
Fixed the "Tile Set" button being able to go out of bounds
2018-01-04Merge pull request #15301 from YeldhamDev/curve_menu_fixRémi Verschelde
Small fixes for the Curve Editor's context menu
2018-01-03Fixed the "Tile Set" button being able to go out of bounds.Michael Alexsander Silva Dias
2018-01-04Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde
renames "z" Node2D property to "z_index"
2018-01-03Small fixes for the Curve Editor's context menu.Michael Alexsander Silva Dias
2018-01-03Merge pull request #15257 from sersoong/master-addshowscriptRémi Verschelde
Add Show In File System to script editor tabs
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2018-01-03Merge pull request #15225 from volzhs/lock-group-invisible-nodeRémi Verschelde
Fix lock or group with invisible node
2018-01-03Merge pull request #15185 from damarindra/masterRémi Verschelde
Improve : ease of use TileSet Editor
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
More exact picking for canvas editor
2018-01-02Improve : ease of use TileSet Editordamarindra
2018-01-02Add Show In File System to script editor tabssersoong
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-01-01Merge pull request #15111 from poke1024/fix15097Noshyaar
Fixes various Line2D and Polygon2D editor bugs
2018-01-01Merge pull request #15080 from volzhs/text-colorNoshyaar
Respect text editor highlighting color changes
2018-01-01Fix lock or group with invisible nodevolzhs
Fix #15205
2017-12-30prevent strings from being evaluated to just "true"firefly2442
2017-12-30Various fixes for 2d polygon editorBernhard Liebl
Fixes issues 15096, 15097 Fixes various other Line2D edit issues Fixes previous outline Fixes retina support
2017-12-28Autotile Enhancementdamarindra
2017-12-28Respect text editor highlighting color changesvolzhs
Fix #14838
2017-12-27More exact picking for canvas editorBernhard Liebl
2017-12-26Fix 2D editor checkboxes with a new projectGilles Roudiere
2017-12-25Add missing parameter namesPoommetee Ketson
2017-12-25Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problemNoshyaar
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
2017-12-25Merge pull request #14847 from YeldhamDev/3d_viewport_saveNoshyaar
Fixes for the Spatial Editor's Perspective options and dead code cleaning
2017-12-25Merge pull request #14853 from MattUV/context-menuNoshyaar
Adds an option to move cursor with right click in TextEdit
2017-12-25Merge pull request #14846 from carlosfvieira/weird_gizmo_orthoNoshyaar
Fixes gizmo huge scale immediately after change to orthogonal view
2017-12-25Merge pull request #14827 from RayKoopa/editor_patchworkNoshyaar
Some Editor UI patchwork
2017-12-25Merge pull request #14808 from YeldhamDev/script_editor_fixesNoshyaar
Some fixes for the Script Editor and dead code cleaning.
2017-12-23Add more translatable text for editor plugins.geequlim
2017-12-21Merge pull request #14913 from poke1024/tooltip-shortcut-namesRémi Verschelde
Consistent display of shortcut names in tooltips
2017-12-21Consistent display of shortcut names in tooltipspoke1024
2017-12-21Fix spatial editor plugin issues on multi viewport view menu shortcuts (only ↵carlosfvieira
those that are bound to keys) - this closes #14371 and closes #12409 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-21Fix blurry after zoomingvolzhs
2017-12-20Adds an option to move cursor with right click in TextEditMattUV
Fixes #14832 - Added an option in the editor settings/cursor to make the cursor move with right click. - If the option is activated (true by default), a right click will move the cursor before displaying context menu. - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it. - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click - The option is available in the script editor and the shader editor via the editor settings - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20Fixes for the Spatial Editor's Perspective options and dead code cleaning.Michael Alexsander Silva Dias
2017-12-19#14619 - fixes issue 1 (gizmo huge scale) - also referred in #14836Carlos Vieira
2017-12-19Limit code editor minimum width, clear Scene node subresource menu before ↵Ray Koopa
refilling it
2017-12-18Some fixes for the Script Editor and dead code cleaning.Michael Alexsander Silva Dias
2017-12-17Merge pull request #14754 from willnationsdev/dictionary-copyRémi Verschelde
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17Dictionary::copy -> ::duplicateWill Nations
2017-12-17Fix method not returning value in all paths (autotile editor)George Marques
2017-12-17Refactoring FPS & information on 3D viewportvolzhs
- FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition
2017-12-16Moved Local Space Mode and Transform Snap settings to Top Bar ...Przemysław Gołąb (n-pigeon)
...buttons for easier access.