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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-11-15
Tweak the built-ins color highlighting in the shader editor (take 2)
Hugo Locurcio
2021-11-15
Allow dehardcoding documentation branch and URL in docs links
Rémi Verschelde
2021-11-15
Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Make OpenSimplex and VisualScript modules not depend on the editor
Aaron Franke
2021-11-12
Implement texture padding in TileSetAtlasSources
Gilles Roudière
2021-11-12
Merge pull request #53987 from groud/tile_data_inspector_plugin
Rémi Verschelde
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-11
String: Remove `erase` method, bindings can't mutate String
Rémi Verschelde
2021-11-10
Swap rest pose actions in the Skeleton2D editor
Hugo Locurcio
2021-11-10
Merge pull request #54745 from KoBeWi/find_in_scenes
Rémi Verschelde
2021-11-10
Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups
Rémi Verschelde
2021-11-10
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
Rémi Verschelde
2021-11-10
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-09
Merge pull request #54662 from KoBeWi/now_with_reloading
Rémi Verschelde
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Properly reload built-in tool scripts
kobewi
2021-11-09
Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals
Rémi Verschelde
2021-11-09
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Rémi Verschelde
2021-11-09
Display 2 decimals instead of 1 in editor frametime labels
Hugo Locurcio
2021-11-09
Merge pull request #54788 from rcorre/orbit_clamp
Rémi Verschelde
2021-11-09
Clamp rotation for up/down orbiting shortcuts.
Ryan Roden-Corrent
2021-11-09
Merge pull request #54372 from bruvzg/text_edit_ui
Rémi Verschelde
2021-11-09
Merge pull request #54649 from bruvzg/shadows
Rémi Verschelde
2021-11-08
Several Gradient improvements
Hendrik Brucker
2021-11-08
Improve Add Node Here popup
kobewi
2021-11-08
Properly handle scenes in Find in Files
kobewi
2021-11-07
Improve save handling for built-in scripts
kobewi
2021-11-07
Fix preview sun and environment names
kobewi
2021-11-06
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-06
Fix Label and RichTextLabale text shadows and shadow outlines.
bruvzg
2021-11-05
Merge pull request #54573 from nekomatata/query-parameters
Rémi Verschelde
2021-11-05
Fix previews sometimes displaying wrong/blank image
Brian Semrau
2021-11-05
Merge pull request #54599 from Chaosus/vs_particles_2d_emitters
Rémi Verschelde
2021-11-05
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-11-05
Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
Ignore external editor for built-in scripts
kobewi
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-02
Add a flag to EditorResourcePicker to differentiate selection contexts
Yuri Sizov
2021-11-01
Merge pull request #54396 from groud/implement_terrain_other_brushes
Rémi Verschelde
2021-11-01
Merge pull request #54419 from Chaosus/vs_cut
Rémi Verschelde
2021-11-01
Fix TileSet editor drag and drop not working
Gilles Roudière
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-31
Refactored copy/paste of visual shaders, implement 'Cut' feature
Yuri Roubinsky
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-29
Implement missing TileMap brushes for terrains
Gilles Roudière
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