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2022-07-21Merge pull request #63244 from KoBeWi/canvas_pickerRémi Verschelde
2022-07-21Fix various typos not caught by codespellluz paz
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21Fix selection list in 2D editorkobewi
2022-07-20Merge pull request #63229 from Chaosus/vs_fix_iconsRémi Verschelde
2022-07-20Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flowRémi Verschelde
2022-07-20Merge pull request #63232 from nathanfranke/simplify-editor-anchorsRémi Verschelde
Simplify alignment preset, fixing icon for full rect
2022-07-20Merge pull request #61347 from fire-forge/theme-iconsRémi Verschelde
Add type icons to Theme editor Import Items tab
2022-07-20Use FlowContainer to handle toolbar overflow more gracefullyYuri Sizov
2022-07-20simplify alignment preset, fixing icon for full rectNathan Franke
2022-07-20Fix icons not loaded correctly in the visual shader editorYuri Rubinsky
2022-07-19Merge pull request #63195 from Rindbee/fix-wrong-clear-edit-menuRémi Verschelde
2022-07-19Fix incorrectly clearing edit menuRindbee
Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly.
2022-07-19Merge pull request #59301 from fire-forge/layout-preset-full-rectRémi Verschelde
2022-07-19Merge pull request #62871 from fire-forge/vector2iRémi Verschelde
2022-07-18Capitalize the SpriteFrames search bar placeholderFireForge
Follow-up to https://github.com/godotengine/godot/pull/49488
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-18Use integer types in Image and ImageTexture methodsFireForge
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override()
2022-07-18SpriteFramesEditor Add animation searchboxkleonc
2022-07-18Merge pull request #63062 from Chaosus/vs_fixRémi Verschelde
2022-07-16Merge pull request #62939 from TokageItLab/implement-rest-fixerRémi Verschelde
Add Rest Fixer to importer retarget
2022-07-16Fix visual shader graph not correctly updating when multiple tabs openedYuri Rubinsky
2022-07-16refactor sync in AnimationTreeSilc Renew
2022-07-16add rest fixer to importer retargetSilc Renew
2022-07-14Clear drag_selection when drag endskobewi
2022-07-14Fix drag_selection crash on scene closekobewi
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x.
2022-07-13Merge pull request #62282 from fire-forge/gradient2d-editor-fixRémi Verschelde
Fix GradientTexture2D editor height
2022-07-13Merge pull request #62827 from fire-forge/ok-cancelRémi Verschelde
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-09Seperate filter and description in FileDialog.add_filter()FireForge
2022-07-09Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge
2022-07-08Add static methods for creating Image and ImageTexturekobewi
2022-07-08Merge pull request #62638 from Calinou/animationtree-editor-use-antialiasingRémi Verschelde
2022-07-08Merge pull request #62075 from Vitika9/gsoc-colorpickerRémi Verschelde
2022-07-07Fix regressions from Font refactorbruvzg
Fixes `p_font.is_null()` errors due to incorrect resource type used. Fixes code editor font not set correctly, and OpenType features applied to the wrong font.
2022-07-07Merge pull request #62108 from bruvzg/font_config_v3Rémi Verschelde
2022-07-06ColorPicker RefactorVitika9
2022-07-06Merge pull request #62713 from YuriSizov/docs-scripting-annotationsRémi Verschelde
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-07-05[Node3DEditorViewport] Add correct margin for rotation control and fps label.Guilherme Felipe
2022-07-05Show the transform operation numbers in 2Dkobewi
2022-07-04Add support for documenting built-in annotationsYuri Sizov
2022-07-04Use autowrap in the curve editor.bruvzg
2022-07-04Merge pull request #62681 from Jummit/keep-perspective-menuRémi Verschelde
Keep Perspective menu open after selecting an option
2022-07-03Keep Perspective menu open on selectionJummit
Makes the Perspective menu consistent with the View menu in the 3D viewport. This allows for quicker inspection of the scene, and makes missclicks more forgiving.
2022-07-03Merge pull request #62649 from Calinou/3d-editor-gizmos-fix-giRémi Verschelde
2022-07-02Fix 3D editor gizmos appearing in GI following default GI mode changeHugo Locurcio
2022-07-02Make asset library's column count dynamicpython273
2022-07-02Use antialiasing for line drawing in the AnimationTree editorHugo Locurcio
- Use EDSCALE where relevant to improve scaling on hiDPI displays.
2022-07-02Merge pull request #61610 from ↵Rémi Verschelde
TokageItLab/importer-retarget-registered-gdhumanoid
2022-07-01Stretch image on resize in asset description dialogKirill