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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-10-15
Fix copy/paste/duplicate for particle mode in visual shaders
Yuri Roubinsky
2020-10-15
Refactor delete nodes functions in visual shader editor
Yuri Roubinsky
2020-10-13
Merge pull request #42489 from auderer/tilemapeditor-refocus
Rémi Verschelde
2020-10-10
Merge pull request #42692 from Chaosus/vs_add_metallic
Yuri Roubinsky
2020-10-10
Adds Metallic to spatial light input of visual shaders
Yuri Roubinsky
2020-10-10
Merge pull request #42568 from DavidSichma/fix-aabb-update
Rémi Verschelde
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-09
Adds pan gesture to StateMachine editor
Haoyu Qiu
2020-10-05
aabb change updates bounding box
David Sichma
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
initialize refocus_over_tile to false
Michael Auderer
2020-10-02
Merge pull request #42451 from Duroxxigar/rename-toplevel
Rémi Verschelde
2020-10-02
Reset TileMapEditor painting on application refocus
Michael Auderer
2020-10-01
Merge pull request #42467 from Chaosus/vs_fix_bug
Yuri Roubinsky
2020-10-01
Updates size of float constant in visual shader if empty is selected
Yuri Roubinsky
2020-10-01
Merge pull request #40473 from rcorre/gizmo-doc
Rémi Verschelde
2020-10-01
Merge pull request #42458 from groud/fix_cursor_rotation
Rémi Verschelde
2020-10-01
Fix scale cursor rotation and handle diagonal ones
Gilles Roudière
2020-10-01
Add an option to select a predifined constant in visual shader editor
Yuri Roubinsky
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-09-29
Make the pressed autokey icon red to emphasize its "recording" status
Hugo Locurcio
2020-09-29
Merge pull request #42407 from Chaosus/vs_drag_and_drop
Yuri Roubinsky
2020-09-29
Drag & drop 3d/2d array/cubemap texture to visual shader
Yuri Roubinsky
2020-09-29
Automatically start searching in the asset library when entering text
Hugo Locurcio
2020-09-29
Merge pull request #42078 from Chaosus/vs_rename_type
Rémi Verschelde
2020-09-28
Merge pull request #42094 from JFonS/rotation_gizmo_improvements
Rémi Verschelde
2020-09-27
Merge pull request #42373 from groud/draw_selection_last
Rémi Verschelde
2020-09-27
Draw selected item on top of everything else
Gilles Roudière
2020-09-27
Fix error when dragging anchors with parent's size == 0
Gilles Roudière
2020-09-27
Fix undo for moving multiple visual shader nodes
Yuri Roubinsky
2020-09-23
Merge pull request #42150 from DashCell/resize_tile_shape_fixed
Rémi Verschelde
2020-09-22
Fix expressions nodes in visual shaders
Yuri Roubinsky
2020-09-22
Fix UniformRef invalid updating when LineEdit focus out
Yuri Roubinsky
2020-09-21
Fix some bugs in visual shader editor
Yuri Roubinsky
2020-09-17
Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fi...
Dashcell
2020-09-15
Improve rotation gizmo
JFonS
2020-09-15
Renames Type to OpType in VisualShaderNodeMultiplyAdd
Yuri Roubinsky
2020-09-14
Merge pull request #42038 from hoontee/_42027
Rémi Verschelde
2020-09-13
Fix "Create Trimesh Collision Sibling" transform
hoontee
2020-09-13
Fix visual shader connection regression
Yuri Roubinsky
2020-09-13
[VisualShader] Fixes default node's input port not hiding on connection
Yuri Roubinsky
2020-09-12
Update shader graph if mode is changed
Yuri Roubinsky
2020-09-11
Improve performance of Add/Remove/Connect/Change nodes in visual shader
Yuri Roubinsky
2020-09-10
Remove breakpoints from editor settings
Paulb23
2020-09-10
Move safe line color into editor
Paulb23
2020-09-10
Move ConnectionGutter to editor code_editor
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
Added Line numbers to CodeEdit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
2020-09-10
Merge pull request #41795 from Hassan-A/tilemap-rotate-fix
Rémi Verschelde
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