Age | Commit message (Expand) | Author |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-15 | Add a soft line length guideline to the script editor | Hugo Locurcio |
2020-02-14 | Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcut | Rémi Verschelde |
2020-02-14 | Restore cubemaps in visual shaders | Yuri Roubinsky |
2020-02-13 | Added 'Replace in files' functionality to text editors | Dominik 'dreamsComeTrue' Jasiński |
2020-02-13 | Restore drag&drop textures in visual shaders | Yuri Roubinsky |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky |
2020-02-12 | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Fix problems with concave shapes in the TileSet editor | Michael Alexsander |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | [Vulkan] Add repeat flag to texture preview checkerboard background | Yuri Roubinsky |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-11 | Merge pull request #36086 from KoBeWi/TOOL_MOVE_move | Rémi Verschelde |
2020-02-11 | Fix selectable locked items | Tomasz Chabora |
2020-02-10 | Allow to use arrow keys with TOOL_MOVE | Tomasz Chabora |
2020-02-10 | Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_f | Rémi Verschelde |
2020-02-10 | Remove AnimationTreePlayer node | Michael Alexsander |
2020-02-10 | Fixes a crash in the 2D editor | Gilles Roudière |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania |
2020-02-10 | Merge pull request #35704 from KoBeWi/free_the_nodes | Rémi Verschelde |
2020-02-10 | Include locked nodes on selection list | Tomasz Chabora |
2020-02-10 | Merge pull request #33815 from Calinou/assetlib-focus-search-shortcut | Rémi Verschelde |
2020-02-10 | Merge pull request #35787 from Calinou/editor-expose-create-single-convex-shape | Rémi Verschelde |
2020-02-10 | Merge pull request #36054 from Calinou/rebind-tilemap-editor-select-pick-tile | Rémi Verschelde |
2020-02-09 | Fix 2D CollisionShape controls pointing the wrong way | Aaron Franke |
2020-02-09 | Merge pull request #33451 from MCrafterzz/movementHandle | Rémi Verschelde |
2020-02-09 | Merge pull request #35656 from ericrybick/35460-fix2 | Rémi Verschelde |
2020-02-09 | Use a new approach to fix bone pose override not being reset when IK animatio... | Eric Rybicki |
2020-02-09 | Change the Pick Tile and Select default shortcuts in the TileMap editor | Hugo Locurcio |
2020-02-09 | Merge pull request #36008 from AndreaCatania/physical_bone_impr | Rémi Verschelde |
2020-02-09 | Fixed Skeleton Physical Bone generation | Andrea Catania |
2020-02-08 | Update the zoom percentage when using Frame Selection in the 2D editor | Hugo Locurcio |
2020-02-07 | Merge pull request #35950 from Chaosus/vs_scalar_uniform_range | Rémi Verschelde |
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky |
2020-02-07 | Changed transformation handles y arrow to match positive y | MCrafterzz |