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2021-07-20Merge pull request #50631 from timothyqiu/add-item-typeRémi Verschelde
Improve add item type UI in theme editor
2021-07-20Merge pull request #50500 from ↵Rémi Verschelde
LightningAA/simplify-subviewport-preview-editor-theme Remove unnecessary `get_editor_theme()` in `SubViewportPreview`
2021-07-20Improve add item type UI in theme editorHaoyu Qiu
2021-07-20Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde
Use C++11 raw literals for shader code to improve readability
2021-07-20Merge pull request #50624 from foxydevloper/translate-more-stringsRémi Verschelde
Make various strings translatable
2021-07-20Merge pull request #50498 from LightningAA/zoom-out-alt-4.0Rémi Verschelde
Add shift + [1-5] keyboard shortcuts to zoom out
2021-07-19Add scaling to the curve editor's handlesAtlinx
This fixes issue #50617
2021-07-19Make various strings translatablefoxydevloper
2021-07-19Merge pull request #50606 from Chaosus/textedit_fix_guttertypeRémi Verschelde
Fixed typos in `TextEdit::GutterType` enum
2021-07-19Fixed typos in `TextEdit::GutterType` enumYuri Roubinsky
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
In files that have lots of branching, `\t` was replaced with a tab character instead.
2021-07-18Optimize StringName usagereduz
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
2021-07-18Remove unnecessary get_editor_theme() in SubViewportPreviewLightning_A
2021-07-17Merge pull request #50509 from Calinou/editor-tweak-select-mode-drag-thresholdRémi Verschelde
Tweak editor select mode drag threshold for better usability
2021-07-17Fix focus behavior in the Add Item Type dialog of the Theme editorYuri Sizov
2021-07-16Fix control picker in the Theme editorYuri Sizov
2021-07-16Add shift + [1-5] keyboard shortcuts to zoom outLightning_A
2021-07-16Tweak editor select mode drag threshold for better usabilityHugo Locurcio
- Use a smaller drag threshold (8 pixels instead of 10 pixels). - Scale the 2D editor drag threshold with the zoom to make it work the same regardless of the current zoom level.
2021-07-15Merge pull request #47245 from LightningAA/add-viewport-spy-4.0Rémi Verschelde
Add the ability to preview viewports from the inspector
2021-07-14Fix wrong behavior of alt+rmb and list tool for locked nodesfox
2021-07-14Rename Curve3Texture to CurveXYZTextureRémi Verschelde
Neither name is a perfect match but `Curve3Texture` looked too similar to `CurveTexture` and `Curve3D`, which made things confusing when picking a texture type or browsing the API reference.
2021-07-13Merge pull request #50420 from KoBeWi/counter_headersRémi Verschelde
Add header theme type variations to labels
2021-07-13Add header theme type variations to labelskobewi
2021-07-13Fix casing of the "to" stop word in editor stringsHugo Locurcio
This also fixes a C# documentation example that had one of its strings incorrectly converted.
2021-07-13Merge pull request #50169 from pycbouh/theme-type-variationsRémi Verschelde
2021-07-13Merge pull request #50086 from Geometror/label-improve-layout-optionsRémi Verschelde
Improvements to Label's layout options
2021-07-13Merge pull request #47667 from Calinou/assetlib-auto-install-promptRémi Verschelde
Automatically display the installer after downloading an asset
2021-07-13Merge pull request #48252 from Calinou/improve-2d-editor-zoomRémi Verschelde
2021-07-13Merge pull request #50341 from goostengine/vcs-diff-min-sizeRémi Verschelde
Set minimum size for "Version Control" diff bottom panel
2021-07-12Add viewport preview pluginLightning_A
Also includes a minor refactor of TextureEditorPlugin.
2021-07-13Add type variations to ThemeYuri Sizov
2021-07-12Merge pull request #50262 from nekomatata/convex-hull-simplificationRémi Verschelde
Options to clean/simplify convex hull generated from mesh
2021-07-12Merge pull request #50389 from Chaosus/vs_uniform_refRémi Verschelde
Auto-set a first compatible uniform on dragging to create a UniformRef (VisualShaders)
2021-07-12Merge pull request #49725 from EricEzaM/multi-node-picking-fixesRémi Verschelde
Fixes for multi-node editing interactions.
2021-07-12Merge pull request #50233 from Calinou/editor-add-both-environment-and-sunRémi Verschelde
Add both preview sun and sky at the same time when holding Shift
2021-07-12Add the preview sun and sky to the beginning of the scene treeHugo Locurcio
This generally looks better when adding more nodes to the scene in the future.
2021-07-12Automatically display the installer after downloading an assetHugo Locurcio
- To make things easier to follow, display the asset name in confirmation dialogs. - Display the number of conflicting files in the asset extraction dialog. This reduces the number of clicks required to install an asset.
2021-07-12Auto-set a first compatible uniform on dragging to create a UniformRefYuri Roubinsky
2021-07-11Merge pull request #50149 from Chaosus/vs_curve3dYuri Roubinsky
2021-07-10Improve 2D editor zoom logicHugo Locurcio
- Add 1-5 shortcuts to zoom between 100% and 1600% quickly (similar to GIMP). - When holding down Alt, go through integer zoom values if above 100% or fractional zoom values with integer denominators if below 100% (50%, ~33.3%, 25%, …).
2021-07-10Set minimum size for "Version Control" diff bottom panelAndrii Doroshenko (Xrayez)
Allows to see version diffs without having to expand the bottom panel manually when clicking on a changed file in the "Commit" dock.
2021-07-07Options to clean/simplify convex hull generated from meshPouleyKetchoupp
Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes.
2021-07-07Fix a connection bug in visual shadersYuri Roubinsky
2021-07-07Add both preview sun and sky at the same time when holding ShiftHugo Locurcio
This makes setting up scenes for prototyping faster. A tooltip was added to let people know about this feature.
2021-07-07Merge pull request #50236 from Calinou/editor-preview-sun-sky-add-root-nodeRémi Verschelde
Add a root Node3D automatically if absent when adding preview sun and sky
2021-07-07Merge pull request #50222 from Calinou/editor-information-use-multiply-signRémi Verschelde
Use the Unicode multiplication symbol for the viewport size display
2021-07-07Add a root Node3D automatically if absent when adding preview sun and skyHugo Locurcio
This makes for a smoother prototyping process compared to displaying an error message.
2021-07-06Fix warning message spam when a VoxelGI node is selected in the editorHugo Locurcio
Support for anisotropy in VoxelGI was removed during its development due to the high cost. This was a leftover from anisotropy support.
2021-07-06Use the Unicode multiplication symbol for the viewport size displayHugo Locurcio
2021-07-06Added EditorInspectorPlugin to aid in editing InputEvents in resources and ↵Eric M
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