Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-20 | Merge pull request #50631 from timothyqiu/add-item-type | Rémi Verschelde | |
Improve add item type UI in theme editor | |||
2021-07-20 | Merge pull request #50500 from ↵ | Rémi Verschelde | |
LightningAA/simplify-subviewport-preview-editor-theme Remove unnecessary `get_editor_theme()` in `SubViewportPreview` | |||
2021-07-20 | Improve add item type UI in theme editor | Haoyu Qiu | |
2021-07-20 | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde | |
Use C++11 raw literals for shader code to improve readability | |||
2021-07-20 | Merge pull request #50624 from foxydevloper/translate-more-strings | Rémi Verschelde | |
Make various strings translatable | |||
2021-07-20 | Merge pull request #50498 from LightningAA/zoom-out-alt-4.0 | Rémi Verschelde | |
Add shift + [1-5] keyboard shortcuts to zoom out | |||
2021-07-19 | Add scaling to the curve editor's handles | Atlinx | |
This fixes issue #50617 | |||
2021-07-19 | Make various strings translatable | foxydevloper | |
2021-07-19 | Merge pull request #50606 from Chaosus/textedit_fix_guttertype | Rémi Verschelde | |
Fixed typos in `TextEdit::GutterType` enum | |||
2021-07-19 | Fixed typos in `TextEdit::GutterType` enum | Yuri Roubinsky | |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio | |
In files that have lots of branching, `\t` was replaced with a tab character instead. | |||
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-07-18 | Remove unnecessary get_editor_theme() in SubViewportPreview | Lightning_A | |
2021-07-17 | Merge pull request #50509 from Calinou/editor-tweak-select-mode-drag-threshold | Rémi Verschelde | |
Tweak editor select mode drag threshold for better usability | |||
2021-07-17 | Fix focus behavior in the Add Item Type dialog of the Theme editor | Yuri Sizov | |
2021-07-16 | Fix control picker in the Theme editor | Yuri Sizov | |
2021-07-16 | Add shift + [1-5] keyboard shortcuts to zoom out | Lightning_A | |
2021-07-16 | Tweak editor select mode drag threshold for better usability | Hugo Locurcio | |
- Use a smaller drag threshold (8 pixels instead of 10 pixels). - Scale the 2D editor drag threshold with the zoom to make it work the same regardless of the current zoom level. | |||
2021-07-15 | Merge pull request #47245 from LightningAA/add-viewport-spy-4.0 | Rémi Verschelde | |
Add the ability to preview viewports from the inspector | |||
2021-07-14 | Fix wrong behavior of alt+rmb and list tool for locked nodes | fox | |
2021-07-14 | Rename Curve3Texture to CurveXYZTexture | Rémi Verschelde | |
Neither name is a perfect match but `Curve3Texture` looked too similar to `CurveTexture` and `Curve3D`, which made things confusing when picking a texture type or browsing the API reference. | |||
2021-07-13 | Merge pull request #50420 from KoBeWi/counter_headers | Rémi Verschelde | |
Add header theme type variations to labels | |||
2021-07-13 | Add header theme type variations to labels | kobewi | |
2021-07-13 | Fix casing of the "to" stop word in editor strings | Hugo Locurcio | |
This also fixes a C# documentation example that had one of its strings incorrectly converted. | |||
2021-07-13 | Merge pull request #50169 from pycbouh/theme-type-variations | Rémi Verschelde | |
2021-07-13 | Merge pull request #50086 from Geometror/label-improve-layout-options | Rémi Verschelde | |
Improvements to Label's layout options | |||
2021-07-13 | Merge pull request #47667 from Calinou/assetlib-auto-install-prompt | Rémi Verschelde | |
Automatically display the installer after downloading an asset | |||
2021-07-13 | Merge pull request #48252 from Calinou/improve-2d-editor-zoom | Rémi Verschelde | |
2021-07-13 | Merge pull request #50341 from goostengine/vcs-diff-min-size | Rémi Verschelde | |
Set minimum size for "Version Control" diff bottom panel | |||
2021-07-12 | Add viewport preview plugin | Lightning_A | |
Also includes a minor refactor of TextureEditorPlugin. | |||
2021-07-13 | Add type variations to Theme | Yuri Sizov | |
2021-07-12 | Merge pull request #50262 from nekomatata/convex-hull-simplification | Rémi Verschelde | |
Options to clean/simplify convex hull generated from mesh | |||
2021-07-12 | Merge pull request #50389 from Chaosus/vs_uniform_ref | Rémi Verschelde | |
Auto-set a first compatible uniform on dragging to create a UniformRef (VisualShaders) | |||
2021-07-12 | Merge pull request #49725 from EricEzaM/multi-node-picking-fixes | Rémi Verschelde | |
Fixes for multi-node editing interactions. | |||
2021-07-12 | Merge pull request #50233 from Calinou/editor-add-both-environment-and-sun | Rémi Verschelde | |
Add both preview sun and sky at the same time when holding Shift | |||
2021-07-12 | Add the preview sun and sky to the beginning of the scene tree | Hugo Locurcio | |
This generally looks better when adding more nodes to the scene in the future. | |||
2021-07-12 | Automatically display the installer after downloading an asset | Hugo Locurcio | |
- To make things easier to follow, display the asset name in confirmation dialogs. - Display the number of conflicting files in the asset extraction dialog. This reduces the number of clicks required to install an asset. | |||
2021-07-12 | Auto-set a first compatible uniform on dragging to create a UniformRef | Yuri Roubinsky | |
2021-07-11 | Merge pull request #50149 from Chaosus/vs_curve3d | Yuri Roubinsky | |
2021-07-10 | Improve 2D editor zoom logic | Hugo Locurcio | |
- Add 1-5 shortcuts to zoom between 100% and 1600% quickly (similar to GIMP). - When holding down Alt, go through integer zoom values if above 100% or fractional zoom values with integer denominators if below 100% (50%, ~33.3%, 25%, …). | |||
2021-07-10 | Set minimum size for "Version Control" diff bottom panel | Andrii Doroshenko (Xrayez) | |
Allows to see version diffs without having to expand the bottom panel manually when clicking on a changed file in the "Commit" dock. | |||
2021-07-07 | Options to clean/simplify convex hull generated from mesh | PouleyKetchoupp | |
Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes. | |||
2021-07-07 | Fix a connection bug in visual shaders | Yuri Roubinsky | |
2021-07-07 | Add both preview sun and sky at the same time when holding Shift | Hugo Locurcio | |
This makes setting up scenes for prototyping faster. A tooltip was added to let people know about this feature. | |||
2021-07-07 | Merge pull request #50236 from Calinou/editor-preview-sun-sky-add-root-node | Rémi Verschelde | |
Add a root Node3D automatically if absent when adding preview sun and sky | |||
2021-07-07 | Merge pull request #50222 from Calinou/editor-information-use-multiply-sign | Rémi Verschelde | |
Use the Unicode multiplication symbol for the viewport size display | |||
2021-07-07 | Add a root Node3D automatically if absent when adding preview sun and sky | Hugo Locurcio | |
This makes for a smoother prototyping process compared to displaying an error message. | |||
2021-07-06 | Fix warning message spam when a VoxelGI node is selected in the editor | Hugo Locurcio | |
Support for anisotropy in VoxelGI was removed during its development due to the high cost. This was a leftover from anisotropy support. | |||
2021-07-06 | Use the Unicode multiplication symbol for the viewport size display | Hugo Locurcio | |
2021-07-06 | Added EditorInspectorPlugin to aid in editing InputEvents in resources and ↵ | Eric M | |
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