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2022-01-03Merge pull request #56444 from ↵Rémi Verschelde
Calinou/3d-editor-freelook-sensitivity-scale-with-zoom
2022-01-03Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-haltsRémi Verschelde
Make the theme editor correctly stop updating after it was hidden
2022-01-03Merge pull request #56153 from Chaosus/shader_uniform_limit_warningRémi Verschelde
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03Add a shader warning when the uniform buffer limit is exceededYuri Roubinsky
2022-01-03Merge pull request #55312 from YeldhamDev/theme_editor_undoRémi Verschelde
2022-01-02Scale freelook sensitivity with zoom in the 3D editorHugo Locurcio
When using a FOV scale lower than the default (using Alt + mouse wheel), the mouse sensitivity is now scaled to make it easier to use freelook to look at distant objects. This does not affect orbiting and panning.
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2021-12-30Add undo/redo capabilities to the theme editorMichael Alexsander
2021-12-29Make the theme editor correctly stop updating after it was hiddenYuri Sizov
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky
2021-12-20Fix wrong ColorPicker shape with GradientEditjmb462
2021-12-18Merge pull request #56041 from Zylann/null_checks2Rémi Verschelde
Fix crash if font fails loading when generating a preview
2021-12-18Fix crash if font fails loading when generating a previewMarc Gilleron
Historical crash log: ERROR: No loader found for resource: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf. at: (core\io\resource_loader.cpp:213) ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:170) ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf at: ResourceLoaderText::load (scene\resources\resource_format_text.cpp:649) ERROR: Failed loading resource: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres. Make sure resources have been imported by opening the project in the editor at least once. at: (core\io\resource_loader.cpp:206)
2021-12-18Fix font preview text color on light backgroundHaoyu Qiu
2021-12-16Merge pull request #55747 from timothyqiu/editor-proxyFabio Alessandrelli
Add proxy support for the editor
2021-12-14Improve user communication in the Add Item Type dialogYuri Sizov
2021-12-12Merge pull request #55836 from jabcross/asset-selectableRémi Verschelde
2021-12-12Merge pull request #55860 from rcorre/mesh_typoRémi Verschelde
2021-12-12Fix typo in create_outline error message.Ryan Roden-Corrent
2021-12-11Allow selection in asset descriptionjabcross
Many assets include links in the description. This change enables selection for the links, and other information such as version numbers, to be copied/pasted.
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09Fixup last commit, change misleading CodeEditor for consistencyRémi Verschelde
2021-12-09Fix mid-air conflict between #55299 and #55692Rémi Verschelde
2021-12-09Merge pull request #55299 from nathanfranke/renamesRémi Verschelde
2021-12-09Merge pull request #55692 from Chaosus/material_editor_canvas_item_modeRémi Verschelde
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-09Add proxy support for the editorHaoyu Qiu
* Adds proxy support for `HTTPRequest`. * Adds `network/http_proxy/{host,port}` editor settings. * Labeled as "HTTP Proxy" and it will be used for both HTTP and HTTPS requests. This is the same convention as seen in Android Studio's proxy settings. * Makes Asset Library and Export Template Manager use proxy according to the editor settings.
2021-12-09Fix some containers disabling wrong scrollbarskobewi
2021-12-08Merge pull request #51381 from Chaosus/shader_compile_enchancementYuri Roubinsky
2021-12-08Make `compile` shader function to use struct instead long parameter listYuri Roubinsky
2021-12-08Merge pull request #55694 from KoBeWi/scrollbar_modding_toolsRémi Verschelde
ScrollContainer's scrollbar visibility is now enum
2021-12-08Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.
2021-12-07ScrollContainer's scrollbar visibility is now enumkobewi
2021-12-07Add CanvasItem mode support to the MaterialEditorYuri Roubinsky
2021-12-06Merge pull request #55662 from ↵Rémi Verschelde
KoBeWi/update_minimum_size_changed_to_update_minimum_size
2021-12-06Fix bad popups offset in editor with single window offjmb462
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06Rename minimum_size_changed() methodkobewi
2021-12-06Merge pull request #34005 from aaronfranke/minmaxRémi Verschelde
2021-12-06Merge pull request #55654 from KoBeWi/reset_softcodeRémi Verschelde
2021-12-06Add a constant StringName for RESET animationkobewi
2021-12-06Merge pull request #55651 from Calinou/remove-more-debug-printsRémi Verschelde
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code).
2021-12-05Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDFHugo Locurcio
This fixes the issue with labels being cut off (or becoming too long when not clipped). This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling.
2021-12-03Disable base type changing when no type is selected in the theme editorMichael Alexsander
2021-12-03Merge pull request #55576 from Chaosus/vs_new_int_opsYuri Roubinsky
Add bitwise operators to `VisualShaderNodeIntOp`
2021-12-03Merge pull request #55578 from madmiraal/fix-55561Rémi Verschelde
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-12-03Merge pull request #54687 from KoBeWi/where_mouseRémi Verschelde
2021-12-03Allow any kind of Mesh to be added to an EditorNode3DGizmoMarcel Admiraal
2021-12-02Expose max_axis_index and max_axis_index for Vector2(i)Aaron Franke
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).