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AgeCommit message (Collapse)Author
2020-07-23[macOS] Fix Maya navigation with ALT + mouse scrollAndy Maloney
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine/godot#16181 on the master branch
2020-07-23Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursorRémi Verschelde
Request immediate refresh of cursor in 2D editor while using shortcuts
2020-07-21Merge pull request #40448 from Paulb23/fix_txt_close_crashRémi Verschelde
Fix crash when closing a TextFile
2020-07-21TileSet Editor: Check polygon size before indexingRémi Verschelde
Fixes #39722.
2020-07-20Prevent multiple Controls moving inside containerTomasz Chabora
2020-07-16Fix crash when closing a TextFilePaulb23
2020-07-15Merge pull request #40291 from hinlopen/dialog-sizeRémi Verschelde
Resize various dialogs
2020-07-15Merge pull request #40268 from DanielZTing/masterRémi Verschelde
Fix cancel/OK button order on macOS
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵Stijn Hinlopen
resource depency dialogs).
2020-07-14Fixed visual shader editor not clearing colour regionsPaulb23
2020-07-14Merge pull request #38440 from Paulb23/syntax_highlighter_refactorRémi Verschelde
Syntax highlighter refactor
2020-07-13Merge pull request #40297 from jiteshvm/texture-dialog-sizeRémi Verschelde
change minimum horizontal size from 200 to 240
2020-07-13Merge pull request #40289 from YeldhamDev/guitab_icon_use_hlRémi Verschelde
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-11change minimum horizontal size from 200 to 240Jitesh
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher
2020-07-11Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make ↵Michael Alexsander
their width/height equal
2020-07-11Expose Syntax highlighter for editor pluginsPaulb23
2020-07-11Convert syntax highlighters into a resourcePaulb23
2020-07-10Fix cancel/OK button order on macOSDaniel Ting
The macOS platform convention regarding button order is cancel on left, OK on right.
2020-07-10Merge pull request #40253 from madmiraal/add-override-keywordsRémi Verschelde
Add override keywords.
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Add override keywords.Marcel Admiraal
2020-07-08Do not try to save internal scriptsDaniel Ting
Fixes #40175
2020-07-06Add a map of autoloads to ProjectSettingsGeorge Marques
So places that need to look into it can use the list instead of parsing ProjectSettings details (like checking "*" in path for testing if it's singleton).
2020-07-05Change translation parser plugin API to parse_file()SkyJJ
2020-07-05Merge pull request #40115 from Chaosus/vshader_fix_dialogYuri Roubinsky
Makes "Create shader node" dialog non-exclusive (visual shaders)
2020-07-04Makes "Add new member" dialog non-exclusive for visual shadersYuri Roubinsky
2020-07-04Rewrite extracting animation name.Stijn Hinlopen
2020-07-04Merge pull request #39845 from mrushyendra/bone_painting_undoredo_masterRémi Verschelde
Fix undo/redo for bone painting in Polygon2D UV Editor
2020-07-04Merge pull request #40092 from hinlopen/remove-find-lastRémi Verschelde
Remove String::find_last (same as rfind)
2020-07-03Remove String::find_last (same as rfind)Stijn Hinlopen
2020-07-03Provide warning when using polygon shapes in `CollisionShape2D` nodeAndrii Doroshenko (Xrayez)
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be used directly in code and not in the editor for physics-based use cases specifically. Developers are advised to use `CollisionPolygon2D` instead, which does generate those shapes under the hood, handling polygon convexivity, proper orientation etc.
2020-07-02Add translation parser plugin supportSkyJJ
2020-07-02Remove oversized margins in the AnimationTree editorMichael Alexsander
2020-07-01Merge pull request #39076 from rileylyman/editor_tab_namesRémi Verschelde
Implement filename disambiguation for scene tabs and script names
2020-06-30Make "Close and save changes?" actually saveDaniel Ting
This fixes issue #39844, where the confirmation dialog when a user attempts to close an unsaved script did not actually save it even after clicking "Save."
2020-06-30Add a separate application focus/in notification out from Window focus ↵Juan Linietsky
notification.
2020-06-29Merge pull request #39824 from mrushyendra/snap_point_polygonRémi Verschelde
Fix possible accidental duplication of Polygon2D start point
2020-06-27Merge pull request #39637 from MCrafterzz/tilemapinprovementsRémi Verschelde
Make tilemap lines/rectangles their own tools
2020-06-26implement generic filename disambiguationrileylyman
A static function is added to EditorNode which allows for filename disambiguation given a list of filenames and the corresponding list of absolute paths for those files. This function is then used to disambiguate scene and script tabs in the editor.
2020-06-26Merge pull request #39754 from ↵Rémi Verschelde
akien-mga/canvasitemeditor-fix-dropped-scenes-position CanvasItemEditor: Fix losing position for drag'n'dropped scenes
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
Move GI to a deferred pass
2020-06-26Make tilemap lines/rectangles their own toolsMarcus Elg
2020-06-26Fix undo/redo for bone painting in Polygon2D UV EditorMaganty Rushyendra
Fix to ensure that undo/redo works when painting bones in the Polygon2D UV editor. Previously, bone painting would continue silently in the background, because a mouse click signalling the end of an edit would not be appropriately dealt with.
2020-06-25Fix accidental duplication of Polygon2D start pointMaganty Rushyendra
Ensures that closure of Polygon2D in the editor takes into account Grid Snap if enabled. Does this by comparing the polygon start with grid snap applied to mouse click location. Note: transformation is applied in order to deal with different editor zoom levels.
2020-06-25Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macosRémi Verschelde
[macOS] Control key + scroll wheel should zoom not pan
2020-06-24Fix regressions in the 3D lock buttonsMichael Alexsander
2020-06-24Fix overlapping hotkey designations for save all scenes and save all scriptsBill
2020-06-24Merge pull request #39775 from Chaosus/fix_error_labelRémi Verschelde
Fix error label clicking in status bar for shader editor
2020-06-23Fix error label clicking in status bar for shader editorYuri Roubinsky