Age | Commit message (Collapse) | Author |
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Renamed toplevel to be top_level
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Updates size of float constant in visual shader if empty is selected
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Fix return type on EditorNode3DGizmoPlugin::get_priority.
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Fix scale cursor rotation and handle diagonal ones
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Drag & drop 3d/2d array/cubemap texture to visual shader
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Entering text will now start searching automatically after 0.25 seconds
have passed (debounce delay).
This removes the need for a separate Search button.
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Renames Type to OpType in VisualShaderNodeMultiplyAdd
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Improve rotation gizmo
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Draw selected item on top of everything else
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Resize the tile shapes when a vertex is outside of the tilesheet
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Fix #34970
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Hide the back sides of the rotation gizmo circles and add a white
outline for better visualization of the rotation "sphere".
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To prevent possible conflicts with C# and other languages.
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Fix "Create Trimesh Collision Sibling" transform
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Fix tilemap tile preview on horizontal/vertical flips.
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Rename ShortCut to Shortcut which is more grammatically correct
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See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
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Implement 3D textures as import and resource format.
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