Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-27 | Improve appearance of the editor Debugger bottom panel menu | Hugo Locurcio | |
- Make the Debugger bottom panel menu more prominent when there are errors or warnings by adjusting the text color. - Add some spacing to the right of the error/warning icon for better visual appearance. | |||
2021-10-26 | Merge pull request #54270 from JFonS/fix_selection | Rémi Verschelde | |
2021-10-26 | Fix click selection in the editor 3D viewport | jfons | |
2021-10-26 | Add focus font color to Button and derivatives | Yuri Sizov | |
2021-10-26 | Merge pull request #54073 from groud/terrains_for_procgen | Rémi Verschelde | |
2021-10-25 | Refactored Node3D rotation modes | reduz | |
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). | |||
2021-10-25 | Ignore empty Font resources as theme override. | bruvzg | |
Add range hint to font_size properties. Remove excessive `base_size` Font property. | |||
2021-10-24 | Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjust | Rémi Verschelde | |
2021-10-23 | Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport | Hugo Locurcio | |
This allows for quicker FOV adjustments compared to using the View menu. | |||
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew | |
2021-10-22 | Fix error spam at setting a CurveTexture in visual shaders | Yuri Roubinsky | |
2021-10-21 | Remove unimplemented methods | Marcel Admiraal | |
2021-10-21 | Allow updating TileMap cells using surrounding terrains | Gilles Roudière | |
2021-10-20 | Merge pull request #53926 from YeldhamDev/i_am_tabbar_now | Rémi Verschelde | |
2021-10-20 | Merge pull request #53994 from groud/move_tileset_tilemap_switch_to_tabs | Rémi Verschelde | |
2021-10-20 | Update view name after processing orbit view shortcuts | Haoyu Qiu | |
2021-10-19 | Remove the tilemap/tileset editor switch, move it to tabs | Gilles Roudière | |
2021-10-19 | Rename `Tabs` to `TabBar` | Michael Alexsander | |
2021-10-19 | Implement TileMap patterns palette | Gilles Roudière | |
2021-10-19 | Merge pull request #52940 from groud/toast_notification | Rémi Verschelde | |
2021-10-19 | Merge pull request #53805 from groud/name_to_tileset_sources | Rémi Verschelde | |
2021-10-16 | Merge pull request #51984 from rcorre/camera_shortcuts | Rémi Verschelde | |
2021-10-15 | Swap args of Plane(point, normal) constructor | mennomax | |
Now (normal, point) | |||
2021-10-15 | Merge pull request #53764 from Chaosus/vs_curve_input_port_default | Rémi Verschelde | |
2021-10-14 | Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods | Rémi Verschelde | |
2021-10-15 | get rid set_bone_pose and fix some function in SkeletonEditor | Silc 'Tokage' Renew | |
2021-10-14 | Add a name to TileSet sources | Gilles Roudière | |
2021-10-14 | Implement toast notifications in the editor | Gilles Roudière | |
2021-10-14 | Add tool quick-select to tile editor | kobewi | |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz | |
* Animations and Skeletons are now pose-only. * Rest transform is kept as reference (when it exists) and for IK * Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products). | |||
2021-10-13 | Merge pull request #53767 from groud/improve_tile_set_change_performances | Rémi Verschelde | |
2021-10-13 | Greatly improve editor performances by deferring tiles related updates | Gilles Roudière | |
Solve few update problems | |||
2021-10-13 | Add a default input parameter field to CurveTexture (in visual shaders) | Yuri Roubinsky | |
2021-10-13 | Prevent tiles outside atlas texture | Gilles Roudière | |
2021-10-13 | Merge pull request #53689 from reduz/remove-animation-transform3d-track | Rémi Verschelde | |
2021-10-13 | Merge pull request #53727 from Calinou/3d-editor-tweak-object-snap-distances | Rémi Verschelde | |
2021-10-13 | Merge pull request #53683 from Chaosus/vs_previews | Rémi Verschelde | |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz | |
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one. | |||
2021-10-12 | Merge pull request #53471 from KoBeWi/🥞 | Rémi Verschelde | |
Improve editor panning and remove RMB panning | |||
2021-10-12 | Merge pull request #53735 from Paulb23/text-file-drop-and-drag | Rémi Verschelde | |
Allow dragging TextFiles from the Filesystem dock | |||
2021-10-12 | Allow dragging TextFiles from the Filesystem dock | Paulb23 | |
2021-10-12 | Fix TextFiles not saving when closing the tab | Paulb23 | |
2021-10-12 | Increase object snapping distances in the 3D editor | Hugo Locurcio | |
- Increase drag-and-drop snapping to 50 units (from 10 units). - Increase Snap Object to Floor maximum height to 500 units (from 20 units). - Increase Snap Object to Floor negative margin to 1 unit (from 0.2 units). | |||
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵ | Juan Linietsky | |
NodeAnimation" | |||
2021-10-11 | Merge pull request #48332 from TokageItLab/implement-ping-pong | Rémi Verschelde | |
2021-10-11 | Make port previews in visual shader visible in other shader modes | Yuri Roubinsky | |
2021-10-11 | Move add_syntax_highlighter bind to ScriptEditorBase | Paulb23 | |
2021-10-11 | Merge pull request #53678 from groud/fix_tilemap_selection_not_updating | Rémi Verschelde | |
2021-10-11 | Fix selection not updating when erasing tiles | Gilles Roudière | |
2021-10-11 | Fix TileSet selection not updating when selecting on TileMap | Gilles Roudière | |