Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-15 | Fixes hovered Nodes2D display in the editor (remove duplicates) | Gilles Roudiere | |
2018-05-14 | Merge pull request #18797 from TailyFair/assetlib-video-overlay | Rémi Verschelde | |
Added video thumbnail overlay in asset description | |||
2018-05-12 | Merge pull request #18788 from Chaosus/fixblackpreviews | Rémi Verschelde | |
Fix black script previews | |||
2018-05-11 | Thumbnail overlay for videos in AssetLib | Karolis K | |
2018-05-11 | Fix black script previews | Chaosus | |
2018-05-10 | Fix icon if remote icon load fails | Karolis K | |
2018-05-08 | Removed pointer deletion during editor closing | Andrea Catania | |
2018-05-07 | Implemented ragdoll | AndreaCatania | |
Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints | |||
2018-05-07 | Merge pull request #18684 from muiroc/fix_dragdrop_instancing | Juan Linietsky | |
Editor: Makes dragdrop instantiation behavior consistent with the instance scene button | |||
2018-05-07 | Merge pull request #18525 from Calinou/improve-3d-grid | Juan Linietsky | |
Improve the 3D editor grid | |||
2018-05-07 | Merge pull request #18633 from groud/fix_2d_editor | Juan Linietsky | |
Fix 2d editor | |||
2018-05-07 | Merge pull request #18642 from flashyincceo/engine-click | Juan Linietsky | |
Fix script editor CTRL+CLICK on singleton functions | |||
2018-05-07 | Merge pull request #18308 from ericmccarthy7/develop | Max Hilbrunner | |
Fix clone down newline bug | |||
2018-05-06 | SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to ↵ | muiroc | |
scene->instance() | |||
2018-05-05 | Fix script editor CTRL+CLICK on singleton functions | Peter Folkins | |
2018-05-05 | Fixes some 2d bones display problems | groud | |
2018-05-05 | Fixes several selection problems in the 2D editor | groud | |
2018-05-04 | Fix bone refresh logic, closes #18564 | Juan Linietsky | |
2018-05-04 | Made bone handling for actual Bone2D a special case. Make custom bones ↵ | Juan Linietsky | |
appear like a custom (less important) option now. | |||
2018-05-04 | Make bones have more contrast with outline | Juan Linietsky | |
2018-05-04 | Skeletal deform working | Juan Linietsky | |
2018-05-04 | Merge pull request #18601 from YeldhamDev/string_changes | Rémi Verschelde | |
Small changes for some strings | |||
2018-05-03 | Small changes for some strings. | Michael Alexsander Silva Dias | |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky | |
2018-05-03 | Remove unused duplicate wireframe shortcut, fixes #18067 | Robin Hübner | |
It also happens to do nothing currently. | |||
2018-05-02 | WIP Polygon2D weight editing | Juan Linietsky | |
2018-05-02 | Fixes locks and groups on 2d editor | groud | |
2018-05-02 | Merge pull request #18259 from Superwaitsum/MoveIcons | Rémi Verschelde | |
Changed Sprite Frame buttons for icons | |||
2018-05-01 | Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var | Rémi Verschelde | |
Fix Coverity reports of uninitialized scalar variable | |||
2018-05-01 | Adds z-index properties to TileSets. | Pieter-Jan Briers | |
2018-05-01 | Merge pull request #18434 from YeldhamDev/animation_autoplay_fix | Rémi Verschelde | |
Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name | |||
2018-05-01 | Merge pull request #18380 from groud/fix_spacebar_panning | Rémi Verschelde | |
Fixes 2d editor panning not working | |||
2018-05-01 | Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code | Rémi Verschelde | |
Fixes logically dead code (Coverity) | |||
2018-04-30 | Changed Sprite Frame move buttons for icons | Superwaitsum | |
2018-04-30 | Merge pull request #18373 from KidRigger/working | Max Hilbrunner | |
Replaces CTRL with CMD in TileMapEditor for MacOS. | |||
2018-04-30 | Merge pull request #18381 from groud/fix_hard_to_select_node2d | Max Hilbrunner | |
Fixes hard to select Node2D | |||
2018-04-30 | Improve the 3D editor grid | Hugo Locurcio | |
- The grid's primary and secondary colors can now be changed - The number of grid steps (subdivisions) can now be changed - The grid size can now be changed - The grid is now darker by default | |||
2018-04-28 | Merge pull request #18425 from RandomShaper/fix-theme-editor-samples | Hein-Pieter van Braam | |
Fix theme editor sample widgets | |||
2018-04-28 | Fix how snapping is applied to 3D polygon editing, make it more friendly. | Juan Linietsky | |
2018-04-27 | CSG Support for Godot! | Juan Linietsky | |
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing! | |||
2018-04-27 | Made the Pin button disable when no AnimationPlayer is selected. | Michael Alexsander Silva Dias | |
2018-04-27 | Fixed deleting an animation marked to autoplay in the editor affecting the ↵ | Michael Alexsander Silva Dias | |
creation of one with the same name. | |||
2018-04-27 | Fix theme editor sample widgets | Pedro J. Estébanez | |
2018-04-26 | Numerous changes to the Animation Editor. | Michael Alexsander Silva Dias | |
2018-04-26 | Adds shortcuts for zooming in the 2D editor | Gilles Roudiere | |
2018-04-23 | Fixes hard to select Node2D | groud | |
2018-04-23 | Fixes 2d editor panning not working | groud | |
2018-04-23 | Replaces CTRL with CMD in TileMapEditor for MacOS. | Anish | |
Replacing CTRL with CMD makes sense dure to consistency with MacOS and avoiding conflict with the accessibility hotkey (ctrl+lmb = rmb) Fixes: #18238 | |||
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-04-21 | Fixes logically dead code (Coverity) | Crazy-P | |
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment. |