summaryrefslogtreecommitdiff
path: root/editor/plugins
AgeCommit message (Collapse)Author
2020-07-29Fixed script_editor info_clicked signal not being connectedPaulb23
2020-07-28Merge pull request #40800 from briansemrau/fix-shader-comment-highlightingRémi Verschelde
Fixed Shader editor single-line comment highlight
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-28Fix functions name color in visual shader code preview and expressionsYuri Roubinsky
2020-07-28Merge pull request #40785 from Chaosus/vs_uniform_refYuri Roubinsky
Added UniformRef visual shader node
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-27Script editor: Fix crash when root script is nullRémi Verschelde
Bug introduced in #40746.
2020-07-27Script editor: Fix open dominant logic for language-specific external editorsRémi Verschelde
Follow-up to #40735. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-07-26Script editor: Don't open dominant script in external editorRémi Verschelde
Fixes #13429.
2020-07-26Merge pull request #40647 from Xrayez/blank-tabs-fixRémi Verschelde
Make unsaved scripts in the script editor more user-friendly
2020-07-26Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-colorRémi Verschelde
Tweak the built-ins color highlighting in the shader editor
2020-07-26Make unsaved scripts in the script editor more user-friendlyAndrii Doroshenko (Xrayez)
Unsaved scripts were previously displayed with blank tabs, which are mostly a result of deleted or improperly moved scripts. This patch makes sure that those kind of scripts are displayed as "[unsaved]" now, and ensures that scripts are removed from the list while deleting scripts from the filesystem dock preventing the unsaved tabs to appear in the first place (a user is already prompted with "no undo" warning while deleting any file). A user is always prompted to save those "[unsaved]" scripts if they attempt to close them without saving in any case except as described above.
2020-07-26Merge pull request #33760 from nekomatata/script-editor-init-optimizationRémi Verschelde
Optimized ScriptEditor initialization when many scripts are loaded
2020-07-25Merge pull request #40640 from Xrayez/base-begins-with-local-errRémi Verschelde
Skip internal scripts for breakpoints without printing an error
2020-07-24Fix TTR misuseSkyJJ
2020-07-24Merge pull request #38088 from YeldhamDev/name_tooltips_tweaksRémi Verschelde
Small naming and tooltip tweaks
2020-07-23Small naming and tooltip tweaksMichael Alexsander
2020-07-24Merge pull request #40598 from vnen/gdscript-2.0Rémi Verschelde
GDScript 2.0 (again)
2020-07-23Skip internal scripts for breakpoints without printing an errorAndrii Doroshenko (Xrayez)
This removes: ``` ERROR: get_breakpoints: Condition ' base.begins_with("local://") ``` while running a project with blank scripts caused by deleting or moving, or built-in scripts which are not yet saved within a scene on running a project.
2020-07-23[macOS] Fix Maya navigation with ALT + mouse scrollAndy Maloney
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine/godot#16181 on the master branch
2020-07-23Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursorRémi Verschelde
Request immediate refresh of cursor in 2D editor while using shortcuts
2020-07-21Merge pull request #40448 from Paulb23/fix_txt_close_crashRémi Verschelde
Fix crash when closing a TextFile
2020-07-21TileSet Editor: Check polygon size before indexingRémi Verschelde
Fixes #39722.
2020-07-20Add warning checks in GDScript analyzerGeorge Marques
Reenable checking those when validating code.
2020-07-20Prevent multiple Controls moving inside containerTomasz Chabora
2020-07-17Optimized ScriptEditor initialization when many scripts are loadedPouleyKetchoupp
This change avoids the editor to freeze for several seconds when a project with lots of scripts is loaded in the editor. It focuses on a few heavy operations previously executed on all previously loaded scripts: - Initialize script resource (script validation/parsing) only on focus - ScriptTextEditor: code editor and edit menu are added to the scene only on focus - Add to recent scripts only when opening new scripts (load/save scene metadata)
2020-07-16Fix crash when closing a TextFilePaulb23
2020-07-15Tweak the built-ins color highlighting in the shader editorHugo Locurcio
This makes built-ins easier to distinguish from keywords at a quick glance.
2020-07-15Merge pull request #40291 from hinlopen/dialog-sizeRémi Verschelde
Resize various dialogs
2020-07-15Merge pull request #40268 from DanielZTing/masterRémi Verschelde
Fix cancel/OK button order on macOS
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵Stijn Hinlopen
resource depency dialogs).
2020-07-14Fixed visual shader editor not clearing colour regionsPaulb23
2020-07-14Merge pull request #38440 from Paulb23/syntax_highlighter_refactorRémi Verschelde
Syntax highlighter refactor
2020-07-13Merge pull request #40297 from jiteshvm/texture-dialog-sizeRémi Verschelde
change minimum horizontal size from 200 to 240
2020-07-13Merge pull request #40289 from YeldhamDev/guitab_icon_use_hlRémi Verschelde
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-11change minimum horizontal size from 200 to 240Jitesh
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher
2020-07-11Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make ↵Michael Alexsander
their width/height equal
2020-07-11Expose Syntax highlighter for editor pluginsPaulb23
2020-07-11Convert syntax highlighters into a resourcePaulb23
2020-07-10Fix cancel/OK button order on macOSDaniel Ting
The macOS platform convention regarding button order is cancel on left, OK on right.
2020-07-10Merge pull request #40253 from madmiraal/add-override-keywordsRémi Verschelde
Add override keywords.
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Add override keywords.Marcel Admiraal
2020-07-08Do not try to save internal scriptsDaniel Ting
Fixes #40175
2020-07-06Add a map of autoloads to ProjectSettingsGeorge Marques
So places that need to look into it can use the list instead of parsing ProjectSettings details (like checking "*" in path for testing if it's singleton).
2020-07-05Change translation parser plugin API to parse_file()SkyJJ
2020-07-05Merge pull request #40115 from Chaosus/vshader_fix_dialogYuri Roubinsky
Makes "Create shader node" dialog non-exclusive (visual shaders)
2020-07-04Makes "Add new member" dialog non-exclusive for visual shadersYuri Roubinsky