Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-27 | Script editor: Fix crash when root script is null | Rémi Verschelde | |
Bug introduced in #40746. | |||
2020-07-27 | Script editor: Fix open dominant logic for language-specific external editors | Rémi Verschelde | |
Follow-up to #40735. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com> | |||
2020-07-26 | Script editor: Don't open dominant script in external editor | Rémi Verschelde | |
Fixes #13429. | |||
2020-07-26 | Merge pull request #40647 from Xrayez/blank-tabs-fix | Rémi Verschelde | |
Make unsaved scripts in the script editor more user-friendly | |||
2020-07-26 | Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-color | Rémi Verschelde | |
Tweak the built-ins color highlighting in the shader editor | |||
2020-07-26 | Make unsaved scripts in the script editor more user-friendly | Andrii Doroshenko (Xrayez) | |
Unsaved scripts were previously displayed with blank tabs, which are mostly a result of deleted or improperly moved scripts. This patch makes sure that those kind of scripts are displayed as "[unsaved]" now, and ensures that scripts are removed from the list while deleting scripts from the filesystem dock preventing the unsaved tabs to appear in the first place (a user is already prompted with "no undo" warning while deleting any file). A user is always prompted to save those "[unsaved]" scripts if they attempt to close them without saving in any case except as described above. | |||
2020-07-26 | Merge pull request #33760 from nekomatata/script-editor-init-optimization | Rémi Verschelde | |
Optimized ScriptEditor initialization when many scripts are loaded | |||
2020-07-25 | Merge pull request #40640 from Xrayez/base-begins-with-local-err | Rémi Verschelde | |
Skip internal scripts for breakpoints without printing an error | |||
2020-07-24 | Fix TTR misuse | SkyJJ | |
2020-07-24 | Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks | Rémi Verschelde | |
Small naming and tooltip tweaks | |||
2020-07-23 | Small naming and tooltip tweaks | Michael Alexsander | |
2020-07-24 | Merge pull request #40598 from vnen/gdscript-2.0 | Rémi Verschelde | |
GDScript 2.0 (again) | |||
2020-07-23 | Skip internal scripts for breakpoints without printing an error | Andrii Doroshenko (Xrayez) | |
This removes: ``` ERROR: get_breakpoints: Condition ' base.begins_with("local://") ``` while running a project with blank scripts caused by deleting or moving, or built-in scripts which are not yet saved within a scene on running a project. | |||
2020-07-23 | [macOS] Fix Maya navigation with ALT + mouse scroll | Andy Maloney | |
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine/godot#16181 on the master branch | |||
2020-07-23 | Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor | Rémi Verschelde | |
Request immediate refresh of cursor in 2D editor while using shortcuts | |||
2020-07-21 | Merge pull request #40448 from Paulb23/fix_txt_close_crash | Rémi Verschelde | |
Fix crash when closing a TextFile | |||
2020-07-21 | TileSet Editor: Check polygon size before indexing | Rémi Verschelde | |
Fixes #39722. | |||
2020-07-20 | Add warning checks in GDScript analyzer | George Marques | |
Reenable checking those when validating code. | |||
2020-07-20 | Prevent multiple Controls moving inside container | Tomasz Chabora | |
2020-07-17 | Optimized ScriptEditor initialization when many scripts are loaded | PouleyKetchoupp | |
This change avoids the editor to freeze for several seconds when a project with lots of scripts is loaded in the editor. It focuses on a few heavy operations previously executed on all previously loaded scripts: - Initialize script resource (script validation/parsing) only on focus - ScriptTextEditor: code editor and edit menu are added to the scene only on focus - Add to recent scripts only when opening new scripts (load/save scene metadata) | |||
2020-07-16 | Fix crash when closing a TextFile | Paulb23 | |
2020-07-15 | Tweak the built-ins color highlighting in the shader editor | Hugo Locurcio | |
This makes built-ins easier to distinguish from keywords at a quick glance. | |||
2020-07-15 | Merge pull request #40291 from hinlopen/dialog-size | Rémi Verschelde | |
Resize various dialogs | |||
2020-07-15 | Merge pull request #40268 from DanielZTing/master | Rémi Verschelde | |
Fix cancel/OK button order on macOS | |||
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-07-14 | Fixed visual shader editor not clearing colour regions | Paulb23 | |
2020-07-14 | Merge pull request #38440 from Paulb23/syntax_highlighter_refactor | Rémi Verschelde | |
Syntax highlighter refactor | |||
2020-07-13 | Merge pull request #40297 from jiteshvm/texture-dialog-size | Rémi Verschelde | |
change minimum horizontal size from 200 to 240 | |||
2020-07-13 | Merge pull request #40289 from YeldhamDev/guitab_icon_use_hl | Rémi Verschelde | |
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal | |||
2020-07-11 | change minimum horizontal size from 200 to 240 | Jitesh | |
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make ↵ | Michael Alexsander | |
their width/height equal | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-11 | Convert syntax highlighters into a resource | Paulb23 | |
2020-07-10 | Fix cancel/OK button order on macOS | Daniel Ting | |
The macOS platform convention regarding button order is cancel on left, OK on right. | |||
2020-07-10 | Merge pull request #40253 from madmiraal/add-override-keywords | Rémi Verschelde | |
Add override keywords. | |||
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-08 | Do not try to save internal scripts | Daniel Ting | |
Fixes #40175 | |||
2020-07-06 | Add a map of autoloads to ProjectSettings | George Marques | |
So places that need to look into it can use the list instead of parsing ProjectSettings details (like checking "*" in path for testing if it's singleton). | |||
2020-07-05 | Change translation parser plugin API to parse_file() | SkyJJ | |
2020-07-05 | Merge pull request #40115 from Chaosus/vshader_fix_dialog | Yuri Roubinsky | |
Makes "Create shader node" dialog non-exclusive (visual shaders) | |||
2020-07-04 | Makes "Add new member" dialog non-exclusive for visual shaders | Yuri Roubinsky | |
2020-07-04 | Rewrite extracting animation name. | Stijn Hinlopen | |
2020-07-04 | Merge pull request #39845 from mrushyendra/bone_painting_undoredo_master | Rémi Verschelde | |
Fix undo/redo for bone painting in Polygon2D UV Editor | |||
2020-07-04 | Merge pull request #40092 from hinlopen/remove-find-last | Rémi Verschelde | |
Remove String::find_last (same as rfind) | |||
2020-07-03 | Remove String::find_last (same as rfind) | Stijn Hinlopen | |
2020-07-03 | Provide warning when using polygon shapes in `CollisionShape2D` node | Andrii Doroshenko (Xrayez) | |
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be used directly in code and not in the editor for physics-based use cases specifically. Developers are advised to use `CollisionPolygon2D` instead, which does generate those shapes under the hood, handling polygon convexivity, proper orientation etc. | |||
2020-07-02 | Add translation parser plugin support | SkyJJ | |
2020-07-02 | Remove oversized margins in the AnimationTree editor | Michael Alexsander | |