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2021-10-01Merge pull request #53302 from nekomatata/physics-bone-remove-editor-codeCamille Mohr-Daurat
Remove editor code in PhysicalBone3D
2021-10-01Remove editor code in PhysicalBone3DPouleyKetchoupp
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there.
2021-10-01Allow shortcuts to have any number of bindings. Updated UI as required.Eric M
2021-10-01Merge pull request #53277 from YeldhamDev/tabs_renamingRémi Verschelde
2021-09-30Rename some elements of `Tabs`Michael Alexsander
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Merge pull request #53025 from Paulb23/textfile-uxRémi Verschelde
2021-09-30Merge pull request #52544 from JFonS/lod_fixesJuan Linietsky
Auto LOD fixes and improvements
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-30Add TextFile support across the editorPaulb23
2021-09-29Merge pull request #52724 from groud/improve_tilemap_physicsRémi Verschelde
2021-09-29Improve TileMap physics for moving platforms and conveyor belts like movementsGilles Roudière
2021-09-29Merge pull request #53062 from stebulba/4.0_undo_CloseCurveRémi Verschelde
2021-09-29Merge pull request #53189 from AnilBK/use-class-specific-funcsRémi Verschelde
2021-09-29Merge pull request #53186 from groud/tiles_fixesRémi Verschelde
2021-09-29Use functions defined in the their classes.Anilforextra
2021-09-28Various tiles-related fixesGilles Roudière
2021-09-28Merge pull request #53064 from YeldhamDev/template_manager_mirror_iconRémi Verschelde
2021-09-27Auto LOD fixes and improvementsjfons
* Fixed LODs for shadow meshes. * Added a merging step before simplification. This helps with tesselated meshes that were previously left untouched. The angle difference at wich edges ar considered "hard" can be tweaked as an import setting. * LODs will now start with the highest decimation possible and keep doubling (approximately) the number of triangles from there. This makes sure that very low triangle counts are included when possible. * Given more weight to normal preservation. * Modified MeshOptimizer to report distance-based error instead of including attributes in the reported metrics. * Added attribute transference between the original mesh and the various LODs. Right now only normals are taken into account, but it could be expanded to other attributes in the future.
2021-09-26Fix tile size propertykobewi
2021-09-25Make some buttons in editor use the lighter version of the TabMenu iconMichael Alexsander
2021-09-25Add history navigation in the script editor using extra mouse buttonsHugo Locurcio
This feature is enabled by default, but it can be disabled in the editor settings in case it interferes with other uses of the extra buttons (such as push-to-talk in a VoIP program).
2021-09-25Merge pull request #53049 from AnilBK/dont-construct-2Rémi Verschelde
2021-09-25Construct values only when necessary.Anilforextra
2021-09-25TexturePreview Update text when texture is being changedkleonc
2021-09-24Fix GPUParticle3D emission point generationJohn Wigg
`emission_point_texture` is now correctly created from an image containing the emission points.
2021-09-24Merge pull request #44352 from KoBeWi/ItemList🔥🔥🔥🔥🔥Rémi Verschelde
Add Delete All button to ItemList editor
2021-09-24Add Delete All button to ItemList editorkobewi
2021-09-24Merge pull request #52430 from AnilBK/vector2-replacementsRémi Verschelde
2021-09-23Construct values only when necessary.Anilforextra
2021-09-23Implement animated tilesGilles Roudière
2021-09-23Merge pull request #51920 from ↵Rémi Verschelde
jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-22Merge pull request #52808 from AnilBK/simplify-logicRémi Verschelde
2021-09-22Use Rect2's get_end().Anilforextra
2021-09-22Merge pull request #52923 from SirQuartz/paint-toolRémi Verschelde
2021-09-21Fix paint tool duplicate shortcutNicholas Huelin
This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool.
2021-09-22Fix 3D view name typoHaoyu Qiu
2021-09-21Merge pull request #52878 from AnilBK/add-get-centerRémi Verschelde
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-09-22Added ability to override shortcut definitions for OSX (remove preprocessor ↵Eric M
defines)
2021-09-21Merge pull request #52886 from bruvzg/rtl_fixesRémi Verschelde
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21Fix RTL layout Label text, VBox child, 3D node editor controls, and popup ↵bruvzg
menu alignment.
2021-09-20Tweak the 3D editor inertia defaults for better responsivenessHugo Locurcio
The default orbit sensitivity was decreased to account for this change. Rotational inertia (orbit + freelook) was disabled by default due to known issues. This also removes the need for separate manipulation inertia settings, as the default settings are more responsive.
2021-09-20Merge pull request #52867 from JFonS/upd_giz_fixRémi Verschelde
Fix error spam on quit
2021-09-20Merge pull request #52479 from KoBeWi/the_close_of_all_tabsRémi Verschelde
Don't stop closing on unsaved script
2021-09-20Fix error spam on quitjfons
2021-09-20Draggin in/out from ports to create nodes in Animation Blend Tree editorYuri Roubinsky
2021-09-17Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawingRémi Verschelde
2021-09-17Merge pull request #52458 from jmb462/fix-node-pivot-shortcut-always-activeRémi Verschelde
2021-09-17Merge pull request #51590 from aaronfranke/texture-regionRémi Verschelde