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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-14
Merge pull request #36970 from JFonS/fix_viewports_update
Rémi Verschelde
2020-03-14
Update all editor viewports after settings changes
JFonS
2020-03-12
Merge pull request #36518 from Janglee123/no-underlined-keywords
Rémi Verschelde
2020-03-11
Removed underlining for not clickable symbols
janglee
2020-03-10
Fix rotation gizmo for empty Spatials
JFonS
2020-03-10
Merge pull request #36887 from MCrafterzz/relativeSnap
Rémi Verschelde
2020-03-10
Fix "deploy with remote debug" editor option.
Fabio Alessandrelli
2020-03-09
Merge pull request #36751 from Faless/debugger/threads_and_profilers
Rémi Verschelde
2020-03-09
Made snap relative work on rotation as well
Marcus Elg
2020-03-09
Merge pull request #36917 from volzhs/cancel-snap-setting
Rémi Verschelde
2020-03-09
Merge pull request #36914 from guilhermefelipecgs/fix_check_view_information
Rémi Verschelde
2020-03-09
Merge pull request #36920 from Faless/debugger/more_instances
Rémi Verschelde
2020-03-09
Allow running/debugging up to 4 instances.
Fabio Alessandrelli
2020-03-08
Add rotation widget to 3D viewport
jfons
2020-03-08
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-03-09
Update snap setting only with OK
volzhs
2020-03-08
Fix the VIEW_INFORMATION checkbox not being selected
Guilherme Felipe
2020-03-08
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-03-05
Signals: Don't pass default binds to EditorProperty property_changed
Rémi Verschelde
2020-03-04
Merge pull request #36739 from Calinou/improve-giprobe-editor-label
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-03-02
Improve the GIProbe editor contextual label
Hugo Locurcio
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-29
Merge pull request #36406 from nathanwfranke/revert-fix-signal-errors
Rémi Verschelde
2020-02-28
Signals: Fix signals error prints for the new signal system
Mateo Dev .59
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Merge pull request #36388 from AndreaCatania/some_renames
Rémi Verschelde
2020-02-28
Renamed NavigationPolygonInstance to NavigationRegion2D
Andrea Catania
2020-02-27
Merge pull request #36232 from Calinou/add-soft-line-length-guideline
Rémi Verschelde
2020-02-27
Merge pull request #36490 from Calinou/assetlib-error-version-compatibility
Rémi Verschelde
2020-02-27
Merge pull request #36333 from Calinou/decrease-script-editor-split-width
Rémi Verschelde
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-27
Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types
Rémi Verschelde
2020-02-27
Place paste after copy in new popup menu in visual shader
Yuri Roubinsky
2020-02-27
Added popup menu for some actions in visual shaders
Yuri Roubinsky
2020-02-26
Fix autocomplete and GDScript Highlighting for types
nathanwfranke
2020-02-26
Fix a typo in the "Create Single Convex Collision Sibling" option
Hugo Locurcio
2020-02-26
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
Yuri Roubinsky
2020-02-26
Changed float type to int for INDEX visual shader input
Yuri Roubinsky
2020-02-26
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Signals: Fix invalid connections to missing callbacks
Rémi Verschelde
2020-02-23
Mention version compatibility when there are no results in the assetlib
Hugo Locurcio
2020-02-23
Partial revert "Fix two signal errors"
nathanwfranke
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
Yuri Roubinsky
2020-02-21
Refactor node processing in visual shader member dialog
Yuri Roubinsky
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