Age | Commit message (Expand) | Author |
2020-10-01 | Updates size of float constant in visual shader if empty is selected | Yuri Roubinsky |
2020-10-01 | Add an option to select a predifined constant in visual shader editor | Yuri Roubinsky |
2020-09-29 | Drag & drop 3d/2d array/cubemap texture to visual shader | Yuri Roubinsky |
2020-09-27 | Fix undo for moving multiple visual shader nodes | Yuri Roubinsky |
2020-09-22 | Fix expressions nodes in visual shaders | Yuri Roubinsky |
2020-09-22 | Fix UniformRef invalid updating when LineEdit focus out | Yuri Roubinsky |
2020-09-21 | Fix some bugs in visual shader editor | Yuri Roubinsky |
2020-09-13 | [VisualShader] Fixes default node's input port not hiding on connection | Yuri Roubinsky |
2020-09-12 | Update shader graph if mode is changed | Yuri Roubinsky |
2020-09-11 | Improve performance of Add/Remove/Connect/Change nodes in visual shader | Yuri Roubinsky |
2020-09-10 | Add and convert editor to use CodeEdit | Paulb23 |
2020-09-09 | Improve performance for Show/Hide port preview in visual shaders | Yuri Roubinsky |
2020-09-07 | Remakes particles in visual shaders | Yuri Roubinsky |
2020-09-06 | Use flags instead TYPE_ enum in visual shaders editor | Yuri Roubinsky |
2020-07-28 | Added UniformRef visual shader node | Yuri Roubinsky |
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-27 | Place paste after copy in new popup menu in visual shader | Yuri Roubinsky |
2020-02-27 | Added popup menu for some actions in visual shaders | Yuri Roubinsky |
2020-02-21 | Refactor node processing in visual shader member dialog | Yuri Roubinsky |
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky |
2020-02-12 | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-02 | Sort custom vshader nodes+prevents them from divide to different folders | Yuri Roubinsky |
2019-10-04 | Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) | Yuri Roubinsky |
2019-10-02 | Drag&drop custom nodes from filesystem to visual shader | Yuri Roubinsky |
2019-10-01 | Added drag&drop possibility for textures from filesystem to visual shader | Chaosus |
2019-08-25 | Fix _get_description param name (visual shaders) | Yuri Roubinski |
2019-08-25 | Fixes for visual shader member filter | Yuri Roubinski |
2019-08-25 | Small performance fix for preview in visual shader | Yuri Roubinski |
2019-08-25 | Enhanced preview for a visual shader to show errors | Yuri Roubinski |
2019-08-18 | Simplify structure of preview text in visual shader editor | Michael Alexsander Silva Dias |
2019-08-18 | Added code preview to visual shader | Yuri Roubinski |
2019-08-14 | Plugin support for visual shaders | Yuri Roubinski |
2019-08-07 | Allow copy/paste nodes between vertex/fragment/light modes in visual shaders | Yuri Roubinski |
2019-08-05 | Fix opening of sub-resource properties in visual shaders | Yuri Roubinski |
2019-07-31 | Implement copy/paste in visual shaders | Chaosus |
2019-07-12 | Highlight GLES3 functions in the visual shader member panel | Chaosus |
2019-07-10 | Use reference to constant in functions | qarmin |
2019-06-28 | Added convertor from VisualShader to Shader | Chaosus |
2019-06-27 | Merge pull request #30114 from Chaosus/vs_context_menu | Rémi Verschelde |
2019-06-27 | Shows menu when dragging connection on empty space in visual shader graph | Chaosus |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |
2019-05-27 | Added a bunch of scalar constants to visual shaders | Chaosus |
2019-05-22 | Makes the expression node to apply expression only when the focus leaves out | Chaosus |