summaryrefslogtreecommitdiff
path: root/editor/plugins/visual_shader_editor_plugin.h
AgeCommit message (Expand)Author
2020-09-29Drag & drop 3d/2d array/cubemap texture to visual shaderYuri Roubinsky
2020-09-27Fix undo for moving multiple visual shader nodesYuri Roubinsky
2020-09-22Fix expressions nodes in visual shadersYuri Roubinsky
2020-09-22Fix UniformRef invalid updating when LineEdit focus outYuri Roubinsky
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-13[VisualShader] Fixes default node's input port not hiding on connectionYuri Roubinsky
2020-09-12Update shader graph if mode is changedYuri Roubinsky
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-10Add and convert editor to use CodeEditPaulb23
2020-09-09Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky
2020-09-07Remakes particles in visual shadersYuri Roubinsky
2020-09-06Use flags instead TYPE_ enum in visual shaders editorYuri Roubinsky
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
2020-07-10Add override keywords.Marcel Admiraal
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-27Place paste after copy in new popup menu in visual shaderYuri Roubinsky
2020-02-27Added popup menu for some actions in visual shadersYuri Roubinsky
2020-02-21Refactor node processing in visual shader member dialogYuri Roubinsky
2020-02-13Added virtual method to VisualShaderNodeCustom to enable high-end markYuri Roubinsky
2020-02-12Added high-end (Vulkan) label to some functions in visual shaderYuri Roubinsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-02Sort custom vshader nodes+prevents them from divide to different foldersYuri Roubinsky
2019-10-04Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)Yuri Roubinsky
2019-10-02Drag&drop custom nodes from filesystem to visual shaderYuri Roubinsky
2019-10-01Added drag&drop possibility for textures from filesystem to visual shaderChaosus
2019-08-25Fix _get_description param name (visual shaders)Yuri Roubinski
2019-08-25Fixes for visual shader member filterYuri Roubinski
2019-08-25Small performance fix for preview in visual shaderYuri Roubinski
2019-08-25Enhanced preview for a visual shader to show errorsYuri Roubinski
2019-08-18Simplify structure of preview text in visual shader editorMichael Alexsander Silva Dias
2019-08-18Added code preview to visual shaderYuri Roubinski
2019-08-14Plugin support for visual shadersYuri Roubinski
2019-08-07Allow copy/paste nodes between vertex/fragment/light modes in visual shadersYuri Roubinski
2019-08-05Fix opening of sub-resource properties in visual shadersYuri Roubinski
2019-07-31Implement copy/paste in visual shadersChaosus
2019-07-12Highlight GLES3 functions in the visual shader member panelChaosus
2019-07-10Use reference to constant in functionsqarmin
2019-06-28Added convertor from VisualShader to ShaderChaosus
2019-06-27Merge pull request #30114 from Chaosus/vs_context_menuRémi Verschelde
2019-06-27Shows menu when dragging connection on empty space in visual shader graphChaosus
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-05-27Added a bunch of scalar constants to visual shadersChaosus
2019-05-22Makes the expression node to apply expression only when the focus leaves outChaosus
2019-05-21Expression node for visual shadersChaosus
2019-05-01Added missed inputs for other modes in visual shadersChaosus