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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_shader_editor_plugin.h
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
Fixed some errors when changing port name in visual shader expressions
Yuri Roubinsky
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-15
Fix visual shader node expression undo/redo for set_size and expression
Yuri Roubinsky
2020-10-15
Refactor delete nodes functions in visual shader editor
Yuri Roubinsky
2020-10-01
Updates size of float constant in visual shader if empty is selected
Yuri Roubinsky
2020-10-01
Add an option to select a predifined constant in visual shader editor
Yuri Roubinsky
2020-09-29
Drag & drop 3d/2d array/cubemap texture to visual shader
Yuri Roubinsky
2020-09-27
Fix undo for moving multiple visual shader nodes
Yuri Roubinsky
2020-09-22
Fix expressions nodes in visual shaders
Yuri Roubinsky
2020-09-22
Fix UniformRef invalid updating when LineEdit focus out
Yuri Roubinsky
2020-09-21
Fix some bugs in visual shader editor
Yuri Roubinsky
2020-09-13
[VisualShader] Fixes default node's input port not hiding on connection
Yuri Roubinsky
2020-09-12
Update shader graph if mode is changed
Yuri Roubinsky
2020-09-11
Improve performance of Add/Remove/Connect/Change nodes in visual shader
Yuri Roubinsky
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
2020-09-09
Improve performance for Show/Hide port preview in visual shaders
Yuri Roubinsky
2020-09-07
Remakes particles in visual shaders
Yuri Roubinsky
2020-09-06
Use flags instead TYPE_ enum in visual shaders editor
Yuri Roubinsky
2020-07-28
Added UniformRef visual shader node
Yuri Roubinsky
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-27
Place paste after copy in new popup menu in visual shader
Yuri Roubinsky
2020-02-27
Added popup menu for some actions in visual shaders
Yuri Roubinsky
2020-02-21
Refactor node processing in visual shader member dialog
Yuri Roubinsky
2020-02-13
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Yuri Roubinsky
2020-02-12
Added high-end (Vulkan) label to some functions in visual shader
Yuri Roubinsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-02
Sort custom vshader nodes+prevents them from divide to different folders
Yuri Roubinsky
2019-10-04
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
Yuri Roubinsky
2019-10-02
Drag&drop custom nodes from filesystem to visual shader
Yuri Roubinsky
2019-10-01
Added drag&drop possibility for textures from filesystem to visual shader
Chaosus
2019-08-25
Fix _get_description param name (visual shaders)
Yuri Roubinski
2019-08-25
Fixes for visual shader member filter
Yuri Roubinski
2019-08-25
Small performance fix for preview in visual shader
Yuri Roubinski
2019-08-25
Enhanced preview for a visual shader to show errors
Yuri Roubinski
2019-08-18
Simplify structure of preview text in visual shader editor
Michael Alexsander Silva Dias
2019-08-18
Added code preview to visual shader
Yuri Roubinski
2019-08-14
Plugin support for visual shaders
Yuri Roubinski
2019-08-07
Allow copy/paste nodes between vertex/fragment/light modes in visual shaders
Yuri Roubinski
2019-08-05
Fix opening of sub-resource properties in visual shaders
Yuri Roubinski
2019-07-31
Implement copy/paste in visual shaders
Chaosus
2019-07-12
Highlight GLES3 functions in the visual shader member panel
Chaosus
2019-07-10
Use reference to constant in functions
qarmin
2019-06-28
Added convertor from VisualShader to Shader
Chaosus
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