index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
visual_shader_editor_plugin.h
Age
Commit message (
Expand
)
Author
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-27
Place paste after copy in new popup menu in visual shader
Yuri Roubinsky
2020-02-27
Added popup menu for some actions in visual shaders
Yuri Roubinsky
2020-02-21
Refactor node processing in visual shader member dialog
Yuri Roubinsky
2020-02-13
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Yuri Roubinsky
2020-02-12
Added high-end (Vulkan) label to some functions in visual shader
Yuri Roubinsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-02
Sort custom vshader nodes+prevents them from divide to different folders
Yuri Roubinsky
2019-10-04
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
Yuri Roubinsky
2019-10-02
Drag&drop custom nodes from filesystem to visual shader
Yuri Roubinsky
2019-10-01
Added drag&drop possibility for textures from filesystem to visual shader
Chaosus
2019-08-25
Fix _get_description param name (visual shaders)
Yuri Roubinski
2019-08-25
Fixes for visual shader member filter
Yuri Roubinski
2019-08-25
Small performance fix for preview in visual shader
Yuri Roubinski
2019-08-25
Enhanced preview for a visual shader to show errors
Yuri Roubinski
2019-08-18
Simplify structure of preview text in visual shader editor
Michael Alexsander Silva Dias
2019-08-18
Added code preview to visual shader
Yuri Roubinski
2019-08-14
Plugin support for visual shaders
Yuri Roubinski
2019-08-07
Allow copy/paste nodes between vertex/fragment/light modes in visual shaders
Yuri Roubinski
2019-08-05
Fix opening of sub-resource properties in visual shaders
Yuri Roubinski
2019-07-31
Implement copy/paste in visual shaders
Chaosus
2019-07-12
Highlight GLES3 functions in the visual shader member panel
Chaosus
2019-07-10
Use reference to constant in functions
qarmin
2019-06-28
Added convertor from VisualShader to Shader
Chaosus
2019-06-27
Merge pull request #30114 from Chaosus/vs_context_menu
Rémi Verschelde
2019-06-27
Shows menu when dragging connection on empty space in visual shader graph
Chaosus
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-27
Added a bunch of scalar constants to visual shaders
Chaosus
2019-05-22
Makes the expression node to apply expression only when the focus leaves out
Chaosus
2019-05-21
Expression node for visual shaders
Chaosus
2019-05-01
Added missed inputs for other modes in visual shaders
Chaosus
2019-04-26
Fix uniform title color in visual shaders(regression)
Chaosus
2019-04-16
Misc improvements to visual shader Add Node dialog
homer666
2019-04-14
Added possibilty to delete multiple nodes in visual shaders via Delete key
Chaosus
2019-04-07
Major improvements for visual shader system
Chaosus
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-07-15
Visual shaders - make "Add node" menu showed by right click
Chaosus
2018-07-14
Visual Shaders are back.
Juan Linietsky