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path: root/editor/plugins/visual_shader_editor_plugin.h
AgeCommit message (Expand)Author
2021-08-18Added port type content filter on port dragging in visual shaderYuri Roubinsky
2021-08-11Few improvements for constants in visual shaderYuri Roubinsky
2021-07-14Rename Curve3Texture to CurveXYZTextureRémi Verschelde
2021-07-04Added Curve3Texture to Visual ShadersYuri Roubinsky
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-16Documentation search fixesGregory Basile
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-07Continuation of work on visual particles systemYuri Roubinsky
2021-06-03Fix changing theme coloring for error label in VisualShader editorYuri Roubinsky
2021-05-26Implements expandable color ports in visual shadersYuri Roubinsky
2021-05-22Fixes non-atomary action of dragging resources on visual shader graphYuri Roubinsky
2021-04-17Fix `sky` visual shader mode after last renameYuri Roubinsky
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-04-04Fix separator duplication in visual shader context menuYuri Roubinsky
2021-02-21Added Comment node to Visual ShadersYuri Roubinsky
2021-01-18Unified several visual shader nodesYuri Roubinsky
2021-01-15Merge pull request #44805 from Chaosus/vs_convertRémi Verschelde
2021-01-11Pushes visual shader code preview to separate windowYuri Roubinsky
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-30Add convert options between constants and uniforms in visual shadersYuri Roubinsky
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-12-02Fixed some errors when changing port name in visual shader expressionsYuri Roubinsky
2020-10-18Added VisualShaderNodeCurve to easy gather data from a CurveTextureYuri Roubinsky
2020-10-15Fix visual shader node expression undo/redo for set_size and expressionYuri Roubinsky
2020-10-15Refactor delete nodes functions in visual shader editorYuri Roubinsky
2020-10-01Updates size of float constant in visual shader if empty is selectedYuri Roubinsky
2020-10-01Add an option to select a predifined constant in visual shader editor Yuri Roubinsky
2020-09-29Drag & drop 3d/2d array/cubemap texture to visual shaderYuri Roubinsky
2020-09-27Fix undo for moving multiple visual shader nodesYuri Roubinsky
2020-09-22Fix expressions nodes in visual shadersYuri Roubinsky
2020-09-22Fix UniformRef invalid updating when LineEdit focus outYuri Roubinsky
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-13[VisualShader] Fixes default node's input port not hiding on connectionYuri Roubinsky
2020-09-12Update shader graph if mode is changedYuri Roubinsky
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-10Add and convert editor to use CodeEditPaulb23
2020-09-09Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky
2020-09-07Remakes particles in visual shadersYuri Roubinsky
2020-09-06Use flags instead TYPE_ enum in visual shaders editorYuri Roubinsky
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
2020-07-10Add override keywords.Marcel Admiraal
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-27Place paste after copy in new popup menu in visual shaderYuri Roubinsky
2020-02-27Added popup menu for some actions in visual shadersYuri Roubinsky
2020-02-21Refactor node processing in visual shader member dialogYuri Roubinsky
2020-02-13Added virtual method to VisualShaderNodeCustom to enable high-end markYuri Roubinsky