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path: root/editor/plugins/visual_shader_editor_plugin.h
AgeCommit message (Expand)Author
2023-01-23Add handling of script creation/deletion for custom visual shader nodesYuri Rubinsky
2023-01-14Fix node preview crashes after updating visual shader nodeYuri Rubinsky
2023-01-12Fix various crashes of ParameterRef nodes in visual shaderYuri Rubinsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-08Make custom visual shader nodes automatically updates from scriptYuri Rubinsky
2022-11-29Use forward-declarations in big editor classestrollodel
2022-11-24Cleanup remaining EditorUndoRedoManager usageskobewi
2022-11-16Fix the bounds of varying popup in visual shader editorYuri Rubinsky
2022-11-11Use forward-declarations in EditorPlugin where possibletrollodel
2022-09-07Remove subcategory parameter from `AddOption` in visual shader editorYuri Rubinsky
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-22Add per-scene UndoRedokobewi
2022-08-15Rename EditorPropertyShaderMode to EditorPropertyVisualShaderModeAaron Franke
2022-08-01Remove `CustomPropertyEditor` completelyYuri Sizov
2022-07-31Extract EditorResourceConversionPlugin into its own source files and clean up...Yuri Sizov
2022-07-16Fix visual shader graph not correctly updating when multiple tabs openedYuri Rubinsky
2022-05-28Redo the shader editorreduz
2022-05-20Add a new HashSet templatereduz
2022-05-17Add node list param to `GraphEdit::delete_nodes_request` signalYuri Rubinsky
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-03-08Add `_get_func_code/_is_available` virtual functions to custom nodesYuri Roubinsky
2022-03-04Add varying support to visual shadersYuri Roubinsky
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-28Refactor AddOption in visual shader editorYuri Roubinsky
2022-01-07A small visual shader editor refactoringYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-10Fix EditorInspectorPlugin virtual bindings and add parse_group callbackYuri Sizov
2021-10-31Refactored copy/paste of visual shaders, implement 'Cut' featureYuri Roubinsky
2021-10-29Repair Fog mode in visual shadersYuri Roubinsky
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-18Added port type content filter on port dragging in visual shaderYuri Roubinsky
2021-08-11Few improvements for constants in visual shaderYuri Roubinsky
2021-07-14Rename Curve3Texture to CurveXYZTextureRémi Verschelde
2021-07-04Added Curve3Texture to Visual ShadersYuri Roubinsky
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-16Documentation search fixesGregory Basile
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-07Continuation of work on visual particles systemYuri Roubinsky
2021-06-03Fix changing theme coloring for error label in VisualShader editorYuri Roubinsky
2021-05-26Implements expandable color ports in visual shadersYuri Roubinsky
2021-05-22Fixes non-atomary action of dragging resources on visual shader graphYuri Roubinsky
2021-04-17Fix `sky` visual shader mode after last renameYuri Roubinsky
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-04-04Fix separator duplication in visual shader context menuYuri Roubinsky