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Godot with FMOD integration
RayHammer
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visual_shader_editor_plugin.h
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Author
2023-01-31
Use `PropertyUsageFlags` enum in parse_property
Raul Santos
2023-01-23
Add handling of script creation/deletion for custom visual shader nodes
Yuri Rubinsky
2023-01-14
Fix node preview crashes after updating visual shader node
Yuri Rubinsky
2023-01-12
Fix various crashes of ParameterRef nodes in visual shader
Yuri Rubinsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-08
Make custom visual shader nodes automatically updates from script
Yuri Rubinsky
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-24
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-16
Fix the bounds of varying popup in visual shader editor
Yuri Rubinsky
2022-11-11
Use forward-declarations in EditorPlugin where possible
trollodel
2022-09-07
Remove subcategory parameter from `AddOption` in visual shader editor
Yuri Rubinsky
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-15
Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode
Aaron Franke
2022-08-01
Remove `CustomPropertyEditor` completely
Yuri Sizov
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-16
Fix visual shader graph not correctly updating when multiple tabs opened
Yuri Rubinsky
2022-05-28
Redo the shader editor
reduz
2022-05-20
Add a new HashSet template
reduz
2022-05-17
Add node list param to `GraphEdit::delete_nodes_request` signal
Yuri Rubinsky
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-03-08
Add `_get_func_code/_is_available` virtual functions to custom nodes
Yuri Roubinsky
2022-03-04
Add varying support to visual shaders
Yuri Roubinsky
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-28
Refactor AddOption in visual shader editor
Yuri Roubinsky
2022-01-07
A small visual shader editor refactoring
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-10
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-10-31
Refactored copy/paste of visual shaders, implement 'Cut' feature
Yuri Roubinsky
2021-10-29
Repair Fog mode in visual shaders
Yuri Roubinsky
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-18
Added port type content filter on port dragging in visual shader
Yuri Roubinsky
2021-08-11
Few improvements for constants in visual shader
Yuri Roubinsky
2021-07-14
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-04
Added Curve3Texture to Visual Shaders
Yuri Roubinsky
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-07
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-03
Fix changing theme coloring for error label in VisualShader editor
Yuri Roubinsky
2021-05-26
Implements expandable color ports in visual shaders
Yuri Roubinsky
2021-05-22
Fixes non-atomary action of dragging resources on visual shader graph
Yuri Roubinsky
2021-04-17
Fix `sky` visual shader mode after last rename
Yuri Roubinsky
2021-04-05
Style: Apply clang-tidy's `modernize-use-bool-literals`
Rémi Verschelde
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