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path: root/editor/plugins/visual_shader_editor_plugin.h
AgeCommit message (Expand)Author
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-03-08Add `_get_func_code/_is_available` virtual functions to custom nodesYuri Roubinsky
2022-03-04Add varying support to visual shadersYuri Roubinsky
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-28Refactor AddOption in visual shader editorYuri Roubinsky
2022-01-07A small visual shader editor refactoringYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-10Fix EditorInspectorPlugin virtual bindings and add parse_group callbackYuri Sizov
2021-10-31Refactored copy/paste of visual shaders, implement 'Cut' featureYuri Roubinsky
2021-10-29Repair Fog mode in visual shadersYuri Roubinsky
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-18Added port type content filter on port dragging in visual shaderYuri Roubinsky
2021-08-11Few improvements for constants in visual shaderYuri Roubinsky
2021-07-14Rename Curve3Texture to CurveXYZTextureRémi Verschelde
2021-07-04Added Curve3Texture to Visual ShadersYuri Roubinsky
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-16Documentation search fixesGregory Basile
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-07Continuation of work on visual particles systemYuri Roubinsky
2021-06-03Fix changing theme coloring for error label in VisualShader editorYuri Roubinsky
2021-05-26Implements expandable color ports in visual shadersYuri Roubinsky
2021-05-22Fixes non-atomary action of dragging resources on visual shader graphYuri Roubinsky
2021-04-17Fix `sky` visual shader mode after last renameYuri Roubinsky
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-04-04Fix separator duplication in visual shader context menuYuri Roubinsky
2021-02-21Added Comment node to Visual ShadersYuri Roubinsky
2021-01-18Unified several visual shader nodesYuri Roubinsky
2021-01-15Merge pull request #44805 from Chaosus/vs_convertRémi Verschelde
2021-01-11Pushes visual shader code preview to separate windowYuri Roubinsky
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-30Add convert options between constants and uniforms in visual shadersYuri Roubinsky
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-12-02Fixed some errors when changing port name in visual shader expressionsYuri Roubinsky
2020-10-18Added VisualShaderNodeCurve to easy gather data from a CurveTextureYuri Roubinsky
2020-10-15Fix visual shader node expression undo/redo for set_size and expressionYuri Roubinsky
2020-10-15Refactor delete nodes functions in visual shader editorYuri Roubinsky
2020-10-01Updates size of float constant in visual shader if empty is selectedYuri Roubinsky
2020-10-01Add an option to select a predifined constant in visual shader editor Yuri Roubinsky
2020-09-29Drag & drop 3d/2d array/cubemap texture to visual shaderYuri Roubinsky
2020-09-27Fix undo for moving multiple visual shader nodesYuri Roubinsky
2020-09-22Fix expressions nodes in visual shadersYuri Roubinsky
2020-09-22Fix UniformRef invalid updating when LineEdit focus outYuri Roubinsky
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-13[VisualShader] Fixes default node's input port not hiding on connectionYuri Roubinsky