index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
visual_shader_editor_plugin.h
Age
Commit message (
Expand
)
Author
2019-07-10
Use reference to constant in functions
qarmin
2019-06-28
Added convertor from VisualShader to Shader
Chaosus
2019-06-27
Merge pull request #30114 from Chaosus/vs_context_menu
Rémi Verschelde
2019-06-27
Shows menu when dragging connection on empty space in visual shader graph
Chaosus
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-27
Added a bunch of scalar constants to visual shaders
Chaosus
2019-05-22
Makes the expression node to apply expression only when the focus leaves out
Chaosus
2019-05-21
Expression node for visual shaders
Chaosus
2019-05-01
Added missed inputs for other modes in visual shaders
Chaosus
2019-04-26
Fix uniform title color in visual shaders(regression)
Chaosus
2019-04-16
Misc improvements to visual shader Add Node dialog
homer666
2019-04-14
Added possibilty to delete multiple nodes in visual shaders via Delete key
Chaosus
2019-04-07
Major improvements for visual shader system
Chaosus
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-07-15
Visual shaders - make "Add node" menu showed by right click
Chaosus
2018-07-14
Visual Shaders are back.
Juan Linietsky