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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_shader_editor_plugin.cpp
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2020-09-22
Fix expressions nodes in visual shaders
Yuri Roubinsky
2020-09-22
Fix UniformRef invalid updating when LineEdit focus out
Yuri Roubinsky
2020-09-21
Fix some bugs in visual shader editor
Yuri Roubinsky
2020-09-13
Fix visual shader connection regression
Yuri Roubinsky
2020-09-13
[VisualShader] Fixes default node's input port not hiding on connection
Yuri Roubinsky
2020-09-12
Update shader graph if mode is changed
Yuri Roubinsky
2020-09-11
Improve performance of Add/Remove/Connect/Change nodes in visual shader
Yuri Roubinsky
2020-09-10
Added Line numbers to CodeEdit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
2020-09-10
Added Texture3D to visual shaders
Yuri Roubinsky
2020-09-09
Fix build warning in visual_shader_editor
Yuri Roubinsky
2020-09-09
Improve performance for Show/Hide port preview in visual shaders
Yuri Roubinsky
2020-09-09
Improve performance of Undo:change node position in visual shader
Yuri Roubinsky
2020-09-07
Remakes particles in visual shaders
Yuri Roubinsky
2020-09-06
Removes redundant code & fix documentation for VisualShaderNodeCustom
Yuri Roubinsky
2020-09-06
Use flags instead TYPE_ enum in visual shaders editor
Yuri Roubinsky
2020-09-03
Restore Particles functionality in visual shader
Yuri Roubinsky
2020-07-31
Fix incorrect colors for member variables and numbers in visual shaders
Yuri Roubinsky
2020-07-28
Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting
Rémi Verschelde
2020-07-28
Fixed shader editor comment highlighting
Brian Semrau
2020-07-28
Fix functions name color in visual shader code preview and expressions
Yuri Roubinsky
2020-07-28
Added UniformRef visual shader node
Yuri Roubinsky
2020-07-14
Fixed visual shader editor not clearing colour regions
Paulb23
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-10
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-04
Makes "Add new member" dialog non-exclusive for visual shaders
Yuri Roubinsky
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
Added Texture2DArray support to visual shaders
Yuri Roubinsky
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-06
Merge pull request #38475 from Chaosus/vs_quals
Rémi Verschelde
2020-05-05
Some fixes for canvas item visual shader inputs
Yuri Roubinsky
2020-05-05
Added uniform qualifiers to visual shaders
Yuri Roubinsky
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-06
Adds warning to the uniform name in visual shader if its equal to keyword
Yuri Roubinsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-25
Added sky shader mode to visual shaders
Yuri Roubinsky
2020-03-05
Signals: Don't pass default binds to EditorProperty property_changed
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
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