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godot-fmod
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Godot with FMOD integration
RayHammer
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visual_shader_editor_plugin.cpp
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Author
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-10
Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups
Rémi Verschelde
2021-11-10
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-06
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-05
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-11-01
Merge pull request #54419 from Chaosus/vs_cut
Rémi Verschelde
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
Refactored copy/paste of visual shaders, implement 'Cut' feature
Yuri Roubinsky
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-29
Repair Fog mode in visual shaders
Yuri Roubinsky
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-22
Fix error spam at setting a CurveTexture in visual shaders
Yuri Roubinsky
2021-10-13
Add a default input parameter field to CurveTexture (in visual shaders)
Yuri Roubinsky
2021-10-11
Make port previews in visual shader visible in other shader modes
Yuri Roubinsky
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-15
Fix pressing `Add Node` button in visual shader editor
Yuri Roubinsky
2021-08-30
Merge pull request #43838 from lupoDharkael/cancel-member
Juan Linietsky
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-18
Merge pull request #50411 from Chaosus/vs_filter
Rémi Verschelde
2021-08-18
Added port type content filter on port dragging in visual shader
Yuri Roubinsky
2021-08-18
Fix visual shader keyword colour
Paulb23
2021-08-16
Reorganise text editor settings
Paulb23
2021-08-13
Merge pull request #50114 from Chaosus/vs_constants
Rémi Verschelde
2021-08-13
Merge pull request #51519 from Chaosus/vs_transform_operator
Rémi Verschelde
2021-08-12
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
Yuri Roubinsky
2021-08-12
Fix printing error about unsupported modifier on `TransformUniform`
Yuri Roubinsky
2021-08-12
Rename readonly to editable
Paulb23
2021-08-11
Changed `TransformMult` node to `TransformOp` in visual shaders
Yuri Roubinsky
2021-08-11
Few improvements for constants in visual shader
Yuri Roubinsky
2021-08-11
Fix incorrect position of the created VisualShader nodes on zoomed graph
Yuri Roubinsky
2021-08-09
Added small offset to the content of nodes in VisualShader
Yuri Roubinsky
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-08-03
Added more input/output built-ins to visual shaders
Yuri Roubinsky
2021-08-03
Merge pull request #50703 from Chaosus/vs_remove_subparticles_from_start
Rémi Verschelde
2021-08-02
Merge pull request #51144 from Chaosus/vs_version
Yuri Roubinsky
2021-08-02
Makes dictionary instead of string for visual shader version
Yuri Roubinsky
2021-08-01
Move auto brace completion to CodeEdit
Paulb23
2021-07-31
Put multiple colons back into translated strings
Yuri Sizov
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Removes EmitParticle node from the start functions in visual shader
Yuri Roubinsky
2021-07-18
Optimize StringName usage
reduz
2021-07-14
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-12
Auto-set a first compatible uniform on dragging to create a UniformRef
Yuri Roubinsky
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