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godot-fmod
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Godot with FMOD integration
RayHammer
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visual_shader_editor_plugin.cpp
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2021-01-16
Auto-creates a port in visual shader expression on dragging from
Yuri Roubinsky
2021-01-15
Fix invalid visual shader context menu popup size
Yuri Roubinsky
2021-01-15
Merge pull request #44805 from Chaosus/vs_convert
Rémi Verschelde
2021-01-11
Pushes visual shader code preview to separate window
Yuri Roubinsky
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Add convert options between constants and uniforms in visual shaders
Yuri Roubinsky
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-25
Makes strings translatable on right-click menu in visual shader
Yuri Roubinsky
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
Fixed some errors when changing port name in visual shader expressions
Yuri Roubinsky
2020-12-01
Fix few bugs in visual shader expressions
Yuri Roubinsky
2020-12-01
Fixed crash in visual shader on changing input when preview is visible
Yuri Roubinsky
2020-11-29
Fixed several visual shader inputs
Yuri Roubinsky
2020-11-28
Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)
Yuri Roubinsky
2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
Added extra warning to VisualShaderNodeTexture + fix warning appearing
Yuri Roubinsky
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-15
Fix visual shader node expression undo/redo for set_size and expression
Yuri Roubinsky
2020-10-15
Fix copy/paste/duplicate for particle mode in visual shaders
Yuri Roubinsky
2020-10-15
Refactor delete nodes functions in visual shader editor
Yuri Roubinsky
2020-10-10
Adds Metallic to spatial light input of visual shaders
Yuri Roubinsky
2020-10-01
Updates size of float constant in visual shader if empty is selected
Yuri Roubinsky
2020-10-01
Add an option to select a predifined constant in visual shader editor
Yuri Roubinsky
2020-09-29
Drag & drop 3d/2d array/cubemap texture to visual shader
Yuri Roubinsky
2020-09-29
Merge pull request #42078 from Chaosus/vs_rename_type
Rémi Verschelde
2020-09-27
Fix undo for moving multiple visual shader nodes
Yuri Roubinsky
2020-09-22
Fix expressions nodes in visual shaders
Yuri Roubinsky
2020-09-22
Fix UniformRef invalid updating when LineEdit focus out
Yuri Roubinsky
2020-09-21
Fix some bugs in visual shader editor
Yuri Roubinsky
2020-09-15
Renames Type to OpType in VisualShaderNodeMultiplyAdd
Yuri Roubinsky
2020-09-13
Fix visual shader connection regression
Yuri Roubinsky
2020-09-13
[VisualShader] Fixes default node's input port not hiding on connection
Yuri Roubinsky
2020-09-12
Update shader graph if mode is changed
Yuri Roubinsky
2020-09-11
Improve performance of Add/Remove/Connect/Change nodes in visual shader
Yuri Roubinsky
2020-09-10
Added Line numbers to CodeEdit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
2020-09-10
Added Texture3D to visual shaders
Yuri Roubinsky
2020-09-09
Fix build warning in visual_shader_editor
Yuri Roubinsky
2020-09-09
Improve performance for Show/Hide port preview in visual shaders
Yuri Roubinsky
2020-09-09
Improve performance of Undo:change node position in visual shader
Yuri Roubinsky
2020-09-07
Remakes particles in visual shaders
Yuri Roubinsky
2020-09-06
Removes redundant code & fix documentation for VisualShaderNodeCustom
Yuri Roubinsky
2020-09-06
Use flags instead TYPE_ enum in visual shaders editor
Yuri Roubinsky
2020-09-03
Restore Particles functionality in visual shader
Yuri Roubinsky
2020-07-31
Fix incorrect colors for member variables and numbers in visual shaders
Yuri Roubinsky
2020-07-28
Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting
Rémi Verschelde
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