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path: root/editor/plugins/visual_shader_editor_plugin.cpp
AgeCommit message (Expand)Author
2022-02-08Merge pull request #57796 from akien-mga/revert-sname-theme-settersRémi Verschelde
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
2022-02-08Refactor some object type checking code with `cast_to`Rémi Verschelde
2022-02-07Merge pull request #57741 from Chaosus/vs_fixesRémi Verschelde
2022-02-07Merge pull request #57725 from jmb462/missing-sname-theme-settersRémi Verschelde
2022-02-07Add some more fixes to visual shaderYuri Roubinsky
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-06Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`Yuri Roubinsky
2022-02-02Add support for 2D vector type to visual shadersYuri Roubinsky
2022-02-02Vectors: Use clear() and has().Anilforextra
2022-01-28[VisualShader] Merge scalar and vector derivative functions into oneYuri Roubinsky
2022-01-28Refactor AddOption in visual shader editorYuri Roubinsky
2022-01-23Minor tweaks and fixes to panningkobewi
2022-01-23Merge pull request #57000 from KoBeWi/UNLIMITED_PANNINGRémi Verschelde
2022-01-23Merge pull request #57056 from Chaosus/vs_fix_defaultsRémi Verschelde
2022-01-22Remove transform input from fog mode in visual shadersYuri Roubinsky
2022-01-22Fix default input port hints for some modes in visual shaderYuri Roubinsky
2022-01-21Add ViewPanner to 2D editorkobewi
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-12Merge pull request #56713 from Chaosus/vs_sampler_connectionYuri Roubinsky
2022-01-12Auto-set a port source for texture nodes created by dragged connectionYuri Roubinsky
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-12Merge pull request #53185 from KoBeWi/viewing_panRémi Verschelde
2022-01-12Use List Initializations for Vectors.Anilforextra
2022-01-11Unify panning in sub-editors and make it configurablekobewi
2022-01-07A small visual shader editor refactoringYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-08Make `compile` shader function to use struct instead long parameter listYuri Roubinsky
2021-12-06Fix bad popups offset in editor with single window offjmb462
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-10Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groupsRémi Verschelde
2021-11-10Fix EditorInspectorPlugin virtual bindings and add parse_group callbackYuri Sizov
2021-11-06Added `MeshEmitter` node for particles in visual shaderYuri Roubinsky
2021-11-05Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky
2021-11-01Merge pull request #54419 from Chaosus/vs_cutRémi Verschelde
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2021-10-31Refactored copy/paste of visual shaders, implement 'Cut' featureYuri Roubinsky
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
2021-10-29Repair Fog mode in visual shadersYuri Roubinsky
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-22Fix error spam at setting a CurveTexture in visual shadersYuri Roubinsky
2021-10-13Add a default input parameter field to CurveTexture (in visual shaders)Yuri Roubinsky
2021-10-11Make port previews in visual shader visible in other shader modesYuri Roubinsky
2021-09-30Use range iterators for `Map`Lightning_A