index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
visual_shader_editor_plugin.cpp
Age
Commit message (
Expand
)
Author
2022-02-08
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
Refactor some object type checking code with `cast_to`
Rémi Verschelde
2022-02-07
Merge pull request #57741 from Chaosus/vs_fixes
Rémi Verschelde
2022-02-07
Merge pull request #57725 from jmb462/missing-sname-theme-setters
Rémi Verschelde
2022-02-07
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-02-02
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-28
[VisualShader] Merge scalar and vector derivative functions into one
Yuri Roubinsky
2022-01-28
Refactor AddOption in visual shader editor
Yuri Roubinsky
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-23
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING
Rémi Verschelde
2022-01-23
Merge pull request #57056 from Chaosus/vs_fix_defaults
Rémi Verschelde
2022-01-22
Remove transform input from fog mode in visual shaders
Yuri Roubinsky
2022-01-22
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-21
Add ViewPanner to 2D editor
kobewi
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-12
Merge pull request #56713 from Chaosus/vs_sampler_connection
Yuri Roubinsky
2022-01-12
Auto-set a port source for texture nodes created by dragged connection
Yuri Roubinsky
2022-01-12
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
Merge pull request #53185 from KoBeWi/viewing_pan
Rémi Verschelde
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-11
Unify panning in sub-editors and make it configurable
kobewi
2022-01-07
A small visual shader editor refactoring
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-08
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-12-03
Add bitwise operators to `VisualShaderNodeIntOp`
Yuri Roubinsky
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-10
Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups
Rémi Verschelde
2021-11-10
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-06
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-05
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-11-01
Merge pull request #54419 from Chaosus/vs_cut
Rémi Verschelde
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
Refactored copy/paste of visual shaders, implement 'Cut' feature
Yuri Roubinsky
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-29
Repair Fog mode in visual shaders
Yuri Roubinsky
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-22
Fix error spam at setting a CurveTexture in visual shaders
Yuri Roubinsky
2021-10-13
Add a default input parameter field to CurveTexture (in visual shaders)
Yuri Roubinsky
2021-10-11
Make port previews in visual shader visible in other shader modes
Yuri Roubinsky
2021-09-30
Use range iterators for `Map`
Lightning_A
[next]