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godot-fmod
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Godot with FMOD integration
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visual_shader_editor_plugin.cpp
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Author
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-15
Fix pressing `Add Node` button in visual shader editor
Yuri Roubinsky
2021-08-30
Merge pull request #43838 from lupoDharkael/cancel-member
Juan Linietsky
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-18
Merge pull request #50411 from Chaosus/vs_filter
Rémi Verschelde
2021-08-18
Added port type content filter on port dragging in visual shader
Yuri Roubinsky
2021-08-18
Fix visual shader keyword colour
Paulb23
2021-08-16
Reorganise text editor settings
Paulb23
2021-08-13
Merge pull request #50114 from Chaosus/vs_constants
Rémi Verschelde
2021-08-13
Merge pull request #51519 from Chaosus/vs_transform_operator
Rémi Verschelde
2021-08-12
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
Yuri Roubinsky
2021-08-12
Fix printing error about unsupported modifier on `TransformUniform`
Yuri Roubinsky
2021-08-12
Rename readonly to editable
Paulb23
2021-08-11
Changed `TransformMult` node to `TransformOp` in visual shaders
Yuri Roubinsky
2021-08-11
Few improvements for constants in visual shader
Yuri Roubinsky
2021-08-11
Fix incorrect position of the created VisualShader nodes on zoomed graph
Yuri Roubinsky
2021-08-09
Added small offset to the content of nodes in VisualShader
Yuri Roubinsky
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-08-03
Added more input/output built-ins to visual shaders
Yuri Roubinsky
2021-08-03
Merge pull request #50703 from Chaosus/vs_remove_subparticles_from_start
Rémi Verschelde
2021-08-02
Merge pull request #51144 from Chaosus/vs_version
Yuri Roubinsky
2021-08-02
Makes dictionary instead of string for visual shader version
Yuri Roubinsky
2021-08-01
Move auto brace completion to CodeEdit
Paulb23
2021-07-31
Put multiple colons back into translated strings
Yuri Sizov
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Removes EmitParticle node from the start functions in visual shader
Yuri Roubinsky
2021-07-18
Optimize StringName usage
reduz
2021-07-14
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-12
Auto-set a first compatible uniform on dragging to create a UniformRef
Yuri Roubinsky
2021-07-11
Merge pull request #50149 from Chaosus/vs_curve3d
Yuri Roubinsky
2021-07-07
Fix a connection bug in visual shaders
Yuri Roubinsky
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-07-04
Added Curve3Texture to Visual Shaders
Yuri Roubinsky
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-28
Fix auto-connection from output node to input (VisualShaders)
Yuri Roubinsky
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-15
Adding some more missing renames for Transform3D and Quaternion
Bastiaan Olij
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-07
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
2021-06-03
Rename EditorPropertyTransform to EditorPropertyTransform3D
Aaron Franke
2021-06-03
Fix changing theme coloring for error label in VisualShader editor
Yuri Roubinsky
2021-06-01
Add comment and string tracking to CodeEdit
Paulb23
2021-05-28
Added Billboard Node to Visual Shaders
Yuri Roubinsky
2021-05-26
Implements expandable color ports in visual shaders
Yuri Roubinsky
2021-05-24
Fixes adding nodes on dragging in visual shaders
Yuri Roubinsky
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