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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_shader_editor_plugin.cpp
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Author
2021-08-09
Added small offset to the content of nodes in VisualShader
Yuri Roubinsky
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-08-03
Added more input/output built-ins to visual shaders
Yuri Roubinsky
2021-08-03
Merge pull request #50703 from Chaosus/vs_remove_subparticles_from_start
Rémi Verschelde
2021-08-02
Merge pull request #51144 from Chaosus/vs_version
Yuri Roubinsky
2021-08-02
Makes dictionary instead of string for visual shader version
Yuri Roubinsky
2021-08-01
Move auto brace completion to CodeEdit
Paulb23
2021-07-31
Put multiple colons back into translated strings
Yuri Sizov
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Removes EmitParticle node from the start functions in visual shader
Yuri Roubinsky
2021-07-18
Optimize StringName usage
reduz
2021-07-14
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-12
Auto-set a first compatible uniform on dragging to create a UniformRef
Yuri Roubinsky
2021-07-11
Merge pull request #50149 from Chaosus/vs_curve3d
Yuri Roubinsky
2021-07-07
Fix a connection bug in visual shaders
Yuri Roubinsky
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-07-04
Added Curve3Texture to Visual Shaders
Yuri Roubinsky
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-28
Fix auto-connection from output node to input (VisualShaders)
Yuri Roubinsky
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-15
Adding some more missing renames for Transform3D and Quaternion
Bastiaan Olij
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-07
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
2021-06-03
Rename EditorPropertyTransform to EditorPropertyTransform3D
Aaron Franke
2021-06-03
Fix changing theme coloring for error label in VisualShader editor
Yuri Roubinsky
2021-06-01
Add comment and string tracking to CodeEdit
Paulb23
2021-05-28
Added Billboard Node to Visual Shaders
Yuri Roubinsky
2021-05-26
Implements expandable color ports in visual shaders
Yuri Roubinsky
2021-05-24
Fixes adding nodes on dragging in visual shaders
Yuri Roubinsky
2021-05-24
Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undo
Rémi Verschelde
2021-05-24
Merge pull request #48829 from Chaosus/vs_comment_node_fixes
Rémi Verschelde
2021-05-22
Add custom background line colour to TextEdit and remove marked lines
Paulb23
2021-05-22
Fixes non-atomary action of dragging resources on visual shader graph
Yuri Roubinsky
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-19
Prevents VisualShaderNodeComment from overlapping its content
Yuri Roubinsky
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
Rémi Verschelde
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-04-27
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
Rémi Verschelde
2021-04-19
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
Rémi Verschelde
2021-04-17
Fix `sky` visual shader mode after last rename
Yuri Roubinsky
2021-04-17
Rename LineEdit caret_* properties getters and setters to match property
Marcel Admiraal
2021-04-14
Refactor GLSL shader compilation
reduz
2021-04-12
Prevents default values of VSNodeCustom from overriding by a script
Yuri Roubinsky
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