index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
visual_shader_editor_plugin.cpp
Age
Commit message (
Expand
)
Author
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Rémi Verschelde
2023-01-16
Add EditorUndoRedoManager singleton
kobewi
2023-01-14
Remove set_drag_forwarding_compat()
kobewi
2023-01-14
Fix node preview crashes after updating visual shader node
Yuri Rubinsky
2023-01-12
Fix various crashes of ParameterRef nodes in visual shader
Yuri Rubinsky
2023-01-10
Change set_drag_forwarding() to use callables.
Juan Linietsky
2023-01-06
Merge pull request #70639 from Chaosus/vs_uint
Yuri Rubinsky
2023-01-06
Fix errors when creating/deleting `VisualShaderNodeExpression` in graph
Yuri Rubinsky
2023-01-06
Add `uint` type support to visual shaders
Yuri Rubinsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-26
Add missing CUSTOM inputs for the spatial/vertex mode of visual shader
Yuri Rubinsky
2022-12-20
Add missing != operator to `StringName`
Yuri Rubinsky
2022-12-08
Make custom visual shader nodes automatically updates from script
Yuri Rubinsky
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-24
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
Rémi Verschelde
2022-11-24
Fix custom visual shader nodes not being loaded at startup
Yuri Rubinsky
2022-11-24
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-19
Rename TextureButton set_*_texture methods to set_texture_*
Aaron Franke
2022-11-16
Fix the bounds of varying popup in visual shader editor
Yuri Rubinsky
2022-11-02
Unify usage of undo_redo in editor
kobewi
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Rémi Verschelde
2022-10-26
Add math operators to Visual Shader node names
Alfred Reinold Baudisch
2022-10-19
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-11
Polish rendering driver refactor further (take 2)
Pedro J. Estébanez
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-28
Clean up canvas light shader API.
clayjohn
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-13
Fix category of view_index inputs in the visual shader editor
Yuri Rubinsky
2022-09-08
Make `Vector2i` values paired with `EDSCALE` be just `Vector2`
Michael Alexsander
2022-09-07
Remove subcategory parameter from `AddOption` in visual shader editor
Yuri Rubinsky
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-28
Merge pull request #64981 from Chaosus/vs_fix
Yuri Rubinsky
2022-08-28
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rémi Verschelde
2022-08-28
Fix category of new added visual shader functions
Yuri Rubinsky
2022-08-28
Merge pull request #64248 from paddy-exe/built-in-shader-functions
Yuri Rubinsky
2022-08-27
Implement custom non-trivial shader functions
Patrick Exner
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-25
Allow using integer varyings with `flat` interpolation modifier
Yuri Rubinsky
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-15
Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode
Aaron Franke
2022-08-07
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
[next]