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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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visual_shader_editor_plugin.cpp
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Author
2019-02-21
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-18
Clean up and fix issues after merging #21701 , closes #21104
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-16
Fix titles in graph editors being invisible when headers are enabled
Michael Alexsander Silva Dias
2018-12-10
Properly reselect duplicated visual shader nodes
Andrii Doroshenko (Xrayez)
2018-12-09
Fix duplicating visual shader nodes
Andrii Doroshenko (Xrayez)
2018-12-04
Add tooltips to GraphEdit node
Michael Alexsander Silva Dias
2018-09-20
Merge pull request #22239 from Chaosus/fix_vs_connection
Rémi Verschelde
2018-09-19
Disconnect previous visual shader node connection before new connect
Chaosus
2018-09-15
Fix visual shader color constants not retaining edits
elasota
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-12
Don't try to update the visual shader graph if it doesn't exist yet
Hein-Pieter van Braam
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Fix #20171.
Nufflee
2018-07-17
Merge pull request #20176 from Chaosus/vs_namefixes
Rémi Verschelde
2018-07-16
Merge pull request #20169 from Chaosus/rightclick_vs
Thomas Herzog
2018-07-15
Several name fixes for visual shader
Chaosus
2018-07-15
Visual shaders - make "Add node" menu showed by right click
Chaosus
2018-07-15
Fix display scale bug in visual shaders
Chaosus
2018-07-14
Visual Shaders are back.
Juan Linietsky