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Godot with FMOD integration
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visual_shader_editor_plugin.cpp
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Author
2022-12-08
Make custom visual shader nodes automatically updates from script
Yuri Rubinsky
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-24
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
Rémi Verschelde
2022-11-24
Fix custom visual shader nodes not being loaded at startup
Yuri Rubinsky
2022-11-24
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-19
Rename TextureButton set_*_texture methods to set_texture_*
Aaron Franke
2022-11-16
Fix the bounds of varying popup in visual shader editor
Yuri Rubinsky
2022-11-02
Unify usage of undo_redo in editor
kobewi
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Rémi Verschelde
2022-10-26
Add math operators to Visual Shader node names
Alfred Reinold Baudisch
2022-10-19
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-11
Polish rendering driver refactor further (take 2)
Pedro J. Estébanez
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-28
Clean up canvas light shader API.
clayjohn
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-13
Fix category of view_index inputs in the visual shader editor
Yuri Rubinsky
2022-09-08
Make `Vector2i` values paired with `EDSCALE` be just `Vector2`
Michael Alexsander
2022-09-07
Remove subcategory parameter from `AddOption` in visual shader editor
Yuri Rubinsky
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-28
Merge pull request #64981 from Chaosus/vs_fix
Yuri Rubinsky
2022-08-28
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rémi Verschelde
2022-08-28
Fix category of new added visual shader functions
Yuri Rubinsky
2022-08-28
Merge pull request #64248 from paddy-exe/built-in-shader-functions
Yuri Rubinsky
2022-08-27
Implement custom non-trivial shader functions
Patrick Exner
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-25
Allow using integer varyings with `flat` interpolation modifier
Yuri Rubinsky
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-15
Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode
Aaron Franke
2022-08-07
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-03
Rename visual shader editor setting category for proper capitalization
Hugo Locurcio
2022-08-02
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-08-01
Remove `CustomPropertyEditor` completely
Yuri Sizov
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-16
Fix visual shader graph not correctly updating when multiple tabs opened
Yuri Rubinsky
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-06-20
Merge pull request #61459 from reduz/new-shader-editor
Rémi Verschelde
2022-06-16
Merge pull request #61888 from Chaosus/vs_remove_engine_version
Rémi Verschelde
2022-06-16
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...
bruvzg
2022-06-10
Remove engine version from visual shader
Yuri Rubinsky
2022-06-10
Distinguish Length function name to Length2D/3D/4D in visual shaders
Yuri Rubinsky
2022-06-07
Merge pull request #61784 from Geometror/visualeditors_editorsettings_propaga...
Rémi Verschelde
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