Age | Commit message (Expand) | Author |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde |
2020-05-06 | Merge pull request #38475 from Chaosus/vs_quals | Rémi Verschelde |
2020-05-05 | Some fixes for canvas item visual shader inputs | Yuri Roubinsky |
2020-05-05 | Added uniform qualifiers to visual shaders | Yuri Roubinsky |
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-06 | Adds warning to the uniform name in visual shader if its equal to keyword | Yuri Roubinsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-03-25 | Added sky shader mode to visual shaders | Yuri Roubinsky |
2020-03-05 | Signals: Don't pass default binds to EditorProperty property_changed | Rémi Verschelde |
2020-03-03 | Signals: Fix some regressions from #36426 | Rémi Verschelde |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-27 | Place paste after copy in new popup menu in visual shader | Yuri Roubinsky |
2020-02-27 | Added popup menu for some actions in visual shaders | Yuri Roubinsky |
2020-02-26 | Fix resizer icon color in VisualScripts/Shaders when graph headers is on | Yuri Roubinsky |
2020-02-26 | Changed float type to int for INDEX visual shader input | Yuri Roubinsky |
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg |
2020-02-21 | Refactor node processing in visual shader member dialog | Yuri Roubinsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-14 | Restore cubemaps in visual shaders | Yuri Roubinsky |
2020-02-13 | Restore drag&drop textures in visual shaders | Yuri Roubinsky |
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky |
2020-02-12 | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky |
2020-01-12 | Fixes min size of various editor plugins on HiDPI | Haoyu Qiu |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu |
2019-11-08 | Fix some small text mistakes | Tomasz Chabora |
2019-11-03 | Added sampler inputs for visual shaders | Yuri Roubinsky |
2019-11-02 | Sort custom vshader nodes+prevents them from divide to different folders | Yuri Roubinsky |
2019-10-10 | Prevents folding of member tree on drag&drop in visual shader | Yuri Roubinsky |
2019-10-04 | Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) | Yuri Roubinsky |
2019-10-04 | Fix VisualShaderInput if compiled with MinGW | Yuri Roubinsky |
2019-10-03 | Makes Texture and TextureUniform in visual shaders to use UV by default | Yuri Roubinsky |
2019-10-02 | Drag&drop custom nodes from filesystem to visual shader | Yuri Roubinsky |
2019-10-01 | Added sampler port type for visual shaders | Chaosus |