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path: root/editor/plugins/visual_shader_editor_plugin.cpp
AgeCommit message (Expand)Author
2020-09-06Removes redundant code & fix documentation for VisualShaderNodeCustomYuri Roubinsky
2020-09-06Use flags instead TYPE_ enum in visual shaders editorYuri Roubinsky
2020-09-03Restore Particles functionality in visual shaderYuri Roubinsky
2020-07-31Fix incorrect colors for member variables and numbers in visual shadersYuri Roubinsky
2020-07-28Merge pull request #40800 from briansemrau/fix-shader-comment-highlightingRémi Verschelde
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-28Fix functions name color in visual shader code preview and expressionsYuri Roubinsky
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-14Fixed visual shader editor not clearing colour regionsPaulb23
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-04Makes "Add new member" dialog non-exclusive for visual shadersYuri Roubinsky
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-06-19Added Texture2DArray support to visual shadersYuri Roubinsky
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-06Merge pull request #38475 from Chaosus/vs_qualsRémi Verschelde
2020-05-05Some fixes for canvas item visual shader inputsYuri Roubinsky
2020-05-05Added uniform qualifiers to visual shadersYuri Roubinsky
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-06Adds warning to the uniform name in visual shader if its equal to keywordYuri Roubinsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-25Added sky shader mode to visual shadersYuri Roubinsky
2020-03-05Signals: Don't pass default binds to EditorProperty property_changedRémi Verschelde
2020-03-03Signals: Fix some regressions from #36426Rémi Verschelde
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-27Place paste after copy in new popup menu in visual shaderYuri Roubinsky
2020-02-27Added popup menu for some actions in visual shadersYuri Roubinsky
2020-02-26Fix resizer icon color in VisualScripts/Shaders when graph headers is onYuri Roubinsky
2020-02-26Changed float type to int for INDEX visual shader inputYuri Roubinsky
2020-02-26Add support for integer type in visual shadersYuri Roubinsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-21Refactor node processing in visual shader member dialogYuri Roubinsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-14Restore cubemaps in visual shadersYuri Roubinsky