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path: root/editor/plugins/visual_shader_editor_plugin.cpp
AgeCommit message (Expand)Author
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-25Added sky shader mode to visual shadersYuri Roubinsky
2020-03-05Signals: Don't pass default binds to EditorProperty property_changedRémi Verschelde
2020-03-03Signals: Fix some regressions from #36426Rémi Verschelde
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-27Place paste after copy in new popup menu in visual shaderYuri Roubinsky
2020-02-27Added popup menu for some actions in visual shadersYuri Roubinsky
2020-02-26Fix resizer icon color in VisualScripts/Shaders when graph headers is onYuri Roubinsky
2020-02-26Changed float type to int for INDEX visual shader inputYuri Roubinsky
2020-02-26Add support for integer type in visual shadersYuri Roubinsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-21Refactor node processing in visual shader member dialogYuri Roubinsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-14Restore cubemaps in visual shadersYuri Roubinsky
2020-02-13Restore drag&drop textures in visual shadersYuri Roubinsky
2020-02-13Added virtual method to VisualShaderNodeCustom to enable high-end markYuri Roubinsky
2020-02-12Added high-end (Vulkan) label to some functions in visual shaderYuri Roubinsky
2020-02-11Texture refactorJuan Linietsky
2020-02-07Implemented hint_range for VisualShaderNodeScalarUniformYuri Roubinsky
2020-01-12Fixes min size of various editor plugins on HiDPIHaoyu Qiu
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-11-08Fix some small text mistakesTomasz Chabora
2019-11-03Added sampler inputs for visual shadersYuri Roubinsky
2019-11-02Sort custom vshader nodes+prevents them from divide to different foldersYuri Roubinsky
2019-10-10Prevents folding of member tree on drag&drop in visual shaderYuri Roubinsky
2019-10-04Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)Yuri Roubinsky
2019-10-04Fix VisualShaderInput if compiled with MinGWYuri Roubinsky
2019-10-03Makes Texture and TextureUniform in visual shaders to use UV by defaultYuri Roubinsky
2019-10-02Drag&drop custom nodes from filesystem to visual shaderYuri Roubinsky
2019-10-01Added sampler port type for visual shadersChaosus
2019-10-01Added drag&drop possibility for textures from filesystem to visual shaderChaosus
2019-09-28Fix VS editor's "Create Function" dialogMichael Alexsander Silva Dias
2019-09-04Merge pull request #31926 from Chaosus/vs_switchYuri Roubinsky
2019-09-04Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shadersChaosus89
2019-09-03Some improvements for Switch node in visual shadersChaosus89
2019-09-01Fix resizer icon visiblity on light theme in GraphNodeChaosus89
2019-08-26Merge pull request #31556 from Chaosus/gles2_inverseRémi Verschelde
2019-08-25Fix _get_description param name (visual shaders)Yuri Roubinski