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path: root/editor/plugins/visual_shader_editor_plugin.cpp
AgeCommit message (Expand)Author
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-10Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groupsRémi Verschelde
2021-11-10Fix EditorInspectorPlugin virtual bindings and add parse_group callbackYuri Sizov
2021-11-06Added `MeshEmitter` node for particles in visual shaderYuri Roubinsky
2021-11-05Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky
2021-11-01Merge pull request #54419 from Chaosus/vs_cutRémi Verschelde
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2021-10-31Refactored copy/paste of visual shaders, implement 'Cut' featureYuri Roubinsky
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
2021-10-29Repair Fog mode in visual shadersYuri Roubinsky
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-22Fix error spam at setting a CurveTexture in visual shadersYuri Roubinsky
2021-10-13Add a default input parameter field to CurveTexture (in visual shaders)Yuri Roubinsky
2021-10-11Make port previews in visual shader visible in other shader modesYuri Roubinsky
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-23Construct values only when necessary.Anilforextra
2021-09-15Fix pressing `Add Node` button in visual shader editorYuri Roubinsky
2021-08-30Merge pull request #43838 from lupoDharkael/cancel-memberJuan Linietsky
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-18Merge pull request #50411 from Chaosus/vs_filterRémi Verschelde
2021-08-18Added port type content filter on port dragging in visual shaderYuri Roubinsky
2021-08-18Fix visual shader keyword colourPaulb23
2021-08-16Reorganise text editor settingsPaulb23
2021-08-13Merge pull request #50114 from Chaosus/vs_constantsRémi Verschelde
2021-08-13Merge pull request #51519 from Chaosus/vs_transform_operatorRémi Verschelde
2021-08-12Merge pull request #51572 from Chaosus/vs_fix_transform_instanceYuri Roubinsky
2021-08-12Fix printing error about unsupported modifier on `TransformUniform`Yuri Roubinsky
2021-08-12Rename readonly to editablePaulb23
2021-08-11Changed `TransformMult` node to `TransformOp` in visual shadersYuri Roubinsky
2021-08-11Few improvements for constants in visual shaderYuri Roubinsky
2021-08-11Fix incorrect position of the created VisualShader nodes on zoomed graphYuri Roubinsky
2021-08-09Added small offset to the content of nodes in VisualShaderYuri Roubinsky
2021-08-07Added editor dialog for easily creating shaders.Yuri Roubinsky
2021-08-03Added more input/output built-ins to visual shadersYuri Roubinsky
2021-08-03Merge pull request #50703 from Chaosus/vs_remove_subparticles_from_startRémi Verschelde
2021-08-02Merge pull request #51144 from Chaosus/vs_versionYuri Roubinsky
2021-08-02Makes dictionary instead of string for visual shader versionYuri Roubinsky
2021-08-01Move auto brace completion to CodeEditPaulb23
2021-07-31Put multiple colons back into translated stringsYuri Sizov
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-21Removes EmitParticle node from the start functions in visual shaderYuri Roubinsky
2021-07-18Optimize StringName usagereduz
2021-07-14Rename Curve3Texture to CurveXYZTextureRémi Verschelde
2021-07-13Merge pull request #50086 from Geometror/label-improve-layout-optionsRémi Verschelde
2021-07-12Auto-set a first compatible uniform on dragging to create a UniformRefYuri Roubinsky