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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_shader_editor_plugin.cpp
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Author
2022-06-05
Fix typo "Frac" instead of "Fract"
Aaron Record
2022-05-30
Improve Graphedit connection lines
Hendrik Brucker
2022-05-24
Use IGN instead of white noise for sky dithering
clayjohn
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-17
Add node list param to `GraphEdit::delete_nodes_request` signal
Yuri Rubinsky
2022-05-16
Merge pull request #60463 from Geometror/improve-vs-1
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-13
Capitalize output port names in visual shader
FireForge
2022-05-09
Merge pull request #60845 from Chaosus/vs_color_func
Yuri Rubinsky
2022-05-07
Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders
Yuri Roubinsky
2022-05-07
Change output port of `VisualShaderNodeColorUniform` to vec4
Yuri Roubinsky
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-30
Improve the VisualShader/VisualScript editor UI
Hendrik Brucker
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-25
Merge pull request #60439 from Chaosus/vs_vec4
Yuri Rubinsky
2022-04-24
Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin
Aaron Franke
2022-04-22
Continue to improve vector4 type in visual shaders
Yuri Roubinsky
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-30
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-03-29
Remove `SHADOW_ATTENUATION` spatial light shader built-in
Yuri Roubinsky
2022-03-28
Add refs to shading language to the desciption of input nodes in vshader
Yuri Roubinsky
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
Fix editor crash when renaming visual shader port
Yuri Roubinsky
2022-03-08
Add `_get_func_code/_is_available` virtual functions to custom nodes
Yuri Roubinsky
2022-03-07
Fix _update_varyings call in visual shader
Yuri Roubinsky
2022-03-07
Merge pull request #58750 from Chaosus/vs_varyings
Rémi Verschelde
2022-03-04
Add varying support to visual shaders
Yuri Roubinsky
2022-03-03
Adds few more input/output built-ins to visual shader
Yuri Roubinsky
2022-02-27
Fix crash on creation of `HSV2RGB/RGB2HSV` functions in visual shader
Yuri Roubinsky
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
Refactor some object type checking code with `cast_to`
Rémi Verschelde
2022-02-07
Merge pull request #57741 from Chaosus/vs_fixes
Rémi Verschelde
2022-02-07
Merge pull request #57725 from jmb462/missing-sname-theme-setters
Rémi Verschelde
2022-02-07
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-02-02
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-28
[VisualShader] Merge scalar and vector derivative functions into one
Yuri Roubinsky
2022-01-28
Refactor AddOption in visual shader editor
Yuri Roubinsky
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-23
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING
Rémi Verschelde
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