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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_shader_editor_plugin.cpp
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Author
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-30
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-03-29
Remove `SHADOW_ATTENUATION` spatial light shader built-in
Yuri Roubinsky
2022-03-28
Add refs to shading language to the desciption of input nodes in vshader
Yuri Roubinsky
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
Fix editor crash when renaming visual shader port
Yuri Roubinsky
2022-03-08
Add `_get_func_code/_is_available` virtual functions to custom nodes
Yuri Roubinsky
2022-03-07
Fix _update_varyings call in visual shader
Yuri Roubinsky
2022-03-07
Merge pull request #58750 from Chaosus/vs_varyings
Rémi Verschelde
2022-03-04
Add varying support to visual shaders
Yuri Roubinsky
2022-03-03
Adds few more input/output built-ins to visual shader
Yuri Roubinsky
2022-02-27
Fix crash on creation of `HSV2RGB/RGB2HSV` functions in visual shader
Yuri Roubinsky
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
Refactor some object type checking code with `cast_to`
Rémi Verschelde
2022-02-07
Merge pull request #57741 from Chaosus/vs_fixes
Rémi Verschelde
2022-02-07
Merge pull request #57725 from jmb462/missing-sname-theme-setters
Rémi Verschelde
2022-02-07
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-02-02
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-28
[VisualShader] Merge scalar and vector derivative functions into one
Yuri Roubinsky
2022-01-28
Refactor AddOption in visual shader editor
Yuri Roubinsky
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-23
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING
Rémi Verschelde
2022-01-23
Merge pull request #57056 from Chaosus/vs_fix_defaults
Rémi Verschelde
2022-01-22
Remove transform input from fog mode in visual shaders
Yuri Roubinsky
2022-01-22
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-21
Add ViewPanner to 2D editor
kobewi
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-12
Merge pull request #56713 from Chaosus/vs_sampler_connection
Yuri Roubinsky
2022-01-12
Auto-set a port source for texture nodes created by dragged connection
Yuri Roubinsky
2022-01-12
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
Merge pull request #53185 from KoBeWi/viewing_pan
Rémi Verschelde
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-11
Unify panning in sub-editors and make it configurable
kobewi
2022-01-07
A small visual shader editor refactoring
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-08
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-12-03
Add bitwise operators to `VisualShaderNodeIntOp`
Yuri Roubinsky
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
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