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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_shader_editor_plugin.cpp
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Author
2020-03-05
Signals: Don't pass default binds to EditorProperty property_changed
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-27
Place paste after copy in new popup menu in visual shader
Yuri Roubinsky
2020-02-27
Added popup menu for some actions in visual shaders
Yuri Roubinsky
2020-02-26
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
Yuri Roubinsky
2020-02-26
Changed float type to int for INDEX visual shader input
Yuri Roubinsky
2020-02-26
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-21
Refactor node processing in visual shader member dialog
Yuri Roubinsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-14
Restore cubemaps in visual shaders
Yuri Roubinsky
2020-02-13
Restore drag&drop textures in visual shaders
Yuri Roubinsky
2020-02-13
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Yuri Roubinsky
2020-02-12
Added high-end (Vulkan) label to some functions in visual shader
Yuri Roubinsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-07
Implemented hint_range for VisualShaderNodeScalarUniform
Yuri Roubinsky
2020-01-12
Fixes min size of various editor plugins on HiDPI
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-08
Fix some small text mistakes
Tomasz Chabora
2019-11-03
Added sampler inputs for visual shaders
Yuri Roubinsky
2019-11-02
Sort custom vshader nodes+prevents them from divide to different folders
Yuri Roubinsky
2019-10-10
Prevents folding of member tree on drag&drop in visual shader
Yuri Roubinsky
2019-10-04
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
Yuri Roubinsky
2019-10-04
Fix VisualShaderInput if compiled with MinGW
Yuri Roubinsky
2019-10-03
Makes Texture and TextureUniform in visual shaders to use UV by default
Yuri Roubinsky
2019-10-02
Drag&drop custom nodes from filesystem to visual shader
Yuri Roubinsky
2019-10-01
Added sampler port type for visual shaders
Chaosus
2019-10-01
Added drag&drop possibility for textures from filesystem to visual shader
Chaosus
2019-09-28
Fix VS editor's "Create Function" dialog
Michael Alexsander Silva Dias
2019-09-04
Merge pull request #31926 from Chaosus/vs_switch
Yuri Roubinsky
2019-09-04
Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders
Chaosus89
2019-09-03
Some improvements for Switch node in visual shaders
Chaosus89
2019-09-01
Fix resizer icon visiblity on light theme in GraphNode
Chaosus89
2019-08-26
Merge pull request #31556 from Chaosus/gles2_inverse
Rémi Verschelde
2019-08-25
Fix _get_description param name (visual shaders)
Yuri Roubinski
2019-08-25
Fixes for visual shader member filter
Yuri Roubinski
2019-08-25
Small performance fix for preview in visual shader
Yuri Roubinski
2019-08-25
Enhanced preview for a visual shader to show errors
Yuri Roubinski
2019-08-22
Implemented inverse shader function to GLES2
Yuri Roubinski
2019-08-19
Fix various typos and style errors in text
Tomasz Chabora
2019-08-18
Simplify structure of preview text in visual shader editor
Michael Alexsander Silva Dias
2019-08-18
Merge pull request #31453 from Chaosus/vs_code_preview
Rémi Verschelde
2019-08-18
Added code preview to visual shader
Yuri Roubinski
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