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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_shader_editor_plugin.cpp
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Author
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-29
Fix incorrect scroll when the user perform first action on visual shader
Chaosus
2019-05-27
Added a bunch of scalar constants to visual shaders
Chaosus
2019-05-22
Makes the expression node to apply expression only when the focus leaves out
Chaosus
2019-05-21
Fix few bugs in expression node
Chaosus
2019-05-21
Expression node for visual shaders
Chaosus
2019-05-19
Added Fresnel and OneMinus to visual shaders
Chaosus
2019-05-03
Fix collapse visual shader tree
Chaosus
2019-05-03
Fix build visual_shader_editor_plugin
Chaosus
2019-05-02
Fix input entries when switching to new visual shader
Chaosus
2019-05-01
Added missed inputs for other modes in visual shaders
Chaosus
2019-04-26
Fix uniform title color in visual shaders(regression)
Chaosus
2019-04-25
Fix crash regression in visual shader
Chaosus
2019-04-24
Fix connection lines glitch in visual shaders
Chaosus
2019-04-24
Merge pull request #28375 from Chaosus/fix_vs_loopback
Yuri Roubinsky
2019-04-24
Disallow loopback connection in visual scripts and visual shaders
Chaosus
2019-04-24
Removes preview from existing transform nodes in visual shader
Chaosus
2019-04-23
Merge pull request #28348 from Chaosus/fix_vs_transform_preview
Rémi Verschelde
2019-04-23
Removed incorrect "Transform" preview from visual shaders
Chaosus
2019-04-23
Enlarge Vector3 constant node in visual shaders
Chaosus
2019-04-16
Misc improvements to visual shader Add Node dialog
homer666
2019-04-14
Added possibilty to delete multiple nodes in visual shaders via Delete key
Chaosus
2019-04-13
Added conditional nodes to visual shaders
Chaosus
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-07
Small hotfix to visual shader entries..
Chaosus
2019-04-07
Merge pull request #26164 from Chaosus/vshader_improvements
Rémi Verschelde
2019-04-07
Major improvements for visual shader system
Chaosus
2019-03-19
Properly handle different border widths in rounded corner aa
PouleyKetchoupp
2019-02-21
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-18
Clean up and fix issues after merging #21701 , closes #21104
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-16
Fix titles in graph editors being invisible when headers are enabled
Michael Alexsander Silva Dias
2018-12-10
Properly reselect duplicated visual shader nodes
Andrii Doroshenko (Xrayez)
2018-12-09
Fix duplicating visual shader nodes
Andrii Doroshenko (Xrayez)
2018-12-04
Add tooltips to GraphEdit node
Michael Alexsander Silva Dias
2018-09-20
Merge pull request #22239 from Chaosus/fix_vs_connection
Rémi Verschelde
2018-09-19
Disconnect previous visual shader node connection before new connect
Chaosus
2018-09-15
Fix visual shader color constants not retaining edits
elasota
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-12
Don't try to update the visual shader graph if it doesn't exist yet
Hein-Pieter van Braam
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Fix #20171.
Nufflee
2018-07-17
Merge pull request #20176 from Chaosus/vs_namefixes
Rémi Verschelde
2018-07-16
Merge pull request #20169 from Chaosus/rightclick_vs
Thomas Herzog
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