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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_shader_editor_plugin.cpp
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2021-04-27
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
Rémi Verschelde
2021-04-19
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
Rémi Verschelde
2021-04-17
Fix `sky` visual shader mode after last rename
Yuri Roubinsky
2021-04-17
Rename LineEdit caret_* properties getters and setters to match property
Marcel Admiraal
2021-04-14
Refactor GLSL shader compilation
reduz
2021-04-12
Prevents default values of VSNodeCustom from overriding by a script
Yuri Roubinsky
2021-04-04
Merge pull request #47624 from Chaosus/vs_fix_context_menu_separator
Rémi Verschelde
2021-04-04
Fix separator duplication in visual shader context menu
Yuri Roubinsky
2021-04-04
Prevents TextureUniform in visual shaders from conversion to constant
Yuri Roubinsky
2021-04-04
Merge pull request #46273 from Chaosus/vs_comment
Rémi Verschelde
2021-04-04
Fix typo in visual shader context menu
Yuri Roubinsky
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-02-21
Added Comment node to Visual Shaders
Yuri Roubinsky
2021-02-18
Reorganize Project Settings
reduz
2021-02-02
Fix port previews for uniforms in visual shaders
Yuri Roubinsky
2021-02-01
Merge pull request #45281 from Chaosus/vs_unify
Rémi Verschelde
2021-01-27
Attempt to connect to first correct port on dragging in visual shader
Yuri Roubinsky
2021-01-26
Merge pull request #45226 from Chaosus/vs_expression_port
Rémi Verschelde
2021-01-26
Merge pull request #44194 from madmiraal/fix-font_selected_color
Rémi Verschelde
2021-01-25
Fix minimap capturing events and improve its theme
Yuri Sizov
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-18
Added SDF nodes to visual shader
Yuri Roubinsky
2021-01-18
Unified several visual shader nodes
Yuri Roubinsky
2021-01-16
Auto-creates a port in visual shader expression on dragging from
Yuri Roubinsky
2021-01-15
Fix invalid visual shader context menu popup size
Yuri Roubinsky
2021-01-15
Merge pull request #44805 from Chaosus/vs_convert
Rémi Verschelde
2021-01-11
Pushes visual shader code preview to separate window
Yuri Roubinsky
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Add convert options between constants and uniforms in visual shaders
Yuri Roubinsky
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-25
Makes strings translatable on right-click menu in visual shader
Yuri Roubinsky
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
Fixed some errors when changing port name in visual shader expressions
Yuri Roubinsky
2020-12-01
Fix few bugs in visual shader expressions
Yuri Roubinsky
2020-12-01
Fixed crash in visual shader on changing input when preview is visible
Yuri Roubinsky
2020-11-29
Fixed several visual shader inputs
Yuri Roubinsky
2020-11-28
Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)
Yuri Roubinsky
2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
Added extra warning to VisualShaderNodeTexture + fix warning appearing
Yuri Roubinsky
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-15
Fix visual shader node expression undo/redo for set_size and expression
Yuri Roubinsky
2020-10-15
Fix copy/paste/duplicate for particle mode in visual shaders
Yuri Roubinsky
2020-10-15
Refactor delete nodes functions in visual shader editor
Yuri Roubinsky
2020-10-10
Adds Metallic to spatial light input of visual shaders
Yuri Roubinsky
2020-10-01
Updates size of float constant in visual shader if empty is selected
Yuri Roubinsky
2020-10-01
Add an option to select a predifined constant in visual shader editor
Yuri Roubinsky
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