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godot-fmod
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Godot with FMOD integration
RayHammer
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visual_shader_editor_plugin.cpp
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2020-07-31
Fix incorrect colors for member variables and numbers in visual shaders
Yuri Roubinsky
2020-07-28
Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting
Rémi Verschelde
2020-07-28
Fixed shader editor comment highlighting
Brian Semrau
2020-07-28
Fix functions name color in visual shader code preview and expressions
Yuri Roubinsky
2020-07-28
Added UniformRef visual shader node
Yuri Roubinsky
2020-07-14
Fixed visual shader editor not clearing colour regions
Paulb23
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-10
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-04
Makes "Add new member" dialog non-exclusive for visual shaders
Yuri Roubinsky
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
Added Texture2DArray support to visual shaders
Yuri Roubinsky
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-06
Merge pull request #38475 from Chaosus/vs_quals
Rémi Verschelde
2020-05-05
Some fixes for canvas item visual shader inputs
Yuri Roubinsky
2020-05-05
Added uniform qualifiers to visual shaders
Yuri Roubinsky
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-06
Adds warning to the uniform name in visual shader if its equal to keyword
Yuri Roubinsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-25
Added sky shader mode to visual shaders
Yuri Roubinsky
2020-03-05
Signals: Don't pass default binds to EditorProperty property_changed
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-27
Place paste after copy in new popup menu in visual shader
Yuri Roubinsky
2020-02-27
Added popup menu for some actions in visual shaders
Yuri Roubinsky
2020-02-26
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
Yuri Roubinsky
2020-02-26
Changed float type to int for INDEX visual shader input
Yuri Roubinsky
2020-02-26
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-21
Refactor node processing in visual shader member dialog
Yuri Roubinsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-14
Restore cubemaps in visual shaders
Yuri Roubinsky
2020-02-13
Restore drag&drop textures in visual shaders
Yuri Roubinsky
2020-02-13
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Yuri Roubinsky
2020-02-12
Added high-end (Vulkan) label to some functions in visual shader
Yuri Roubinsky
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