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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
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plugins
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version_control_editor_plugin.cpp
Age
Commit message (
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Author
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-19
Editor: fix typo in VCS plugin method names
merumelu
2019-11-11
Remove all uses of ERR_EXPLAIN macros.
Marcel Admiraal
2019-10-29
Fixed disconnecting not connected signal
Mikolaj Kaczmarek
2019-09-29
Add checks after ResourceLoader::load()
lupoDharkael
2019-09-20
Merge pull request #32137 from Calinou/vcs-error-if-none-available
Rémi Verschelde
2019-09-20
Merge pull request #32134 from IronicallySerious/fix-global-class-list
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-09-14
Display an error message if no version control systems are available
Hugo Locurcio
2019-09-14
Add correct class selection in Select VCS menu
Twarit
2019-09-04
Add copyright headers to vcs integration
Twarit
2019-09-03
Add version control editor plugin
Twarit