index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
tiles
Age
Commit message (
Expand
)
Author
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Implement atlas merging and tile proxies
Gilles Roudière
2021-07-20
Minor enhancements for the TileMap editor
Michael Alexsander
2021-07-20
Merge pull request #50621 from KoBeWi/feel_good_scroll
Rémi Verschelde
2021-07-20
Add scrolling to tile atlas view
kobewi
2021-07-19
Make various strings translatable
foxydevloper
2021-07-18
Optimize StringName usage
reduz
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Rename `is_valid_integer()` to `is_valid_int()`
Lightning_A
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-05-25
Add TileMap grid editor settings.
Gilles Roudière
2021-05-21
Fixes TileSet Y-sort not working and TileSet not saving correctly
Gilles Roudière
2021-05-20
Merge pull request #48812 from groud/tilemap_scenes_painting
Rémi Verschelde
2021-05-20
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-17
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-10
Fix small issues with capitalization in the new TileMap editor
Michael Alexsander
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière