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2023-01-13Merge pull request #70601 from vmedea/keep-terrain-choiceRémi Verschelde
Keep terrain choice when changing layer in tilemap editor
2023-01-13Merge pull request #71335 from groud/fix_atlas_mergingRémi Verschelde
Fixes TileSet atlas merging not working correctly
2023-01-13Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixesRémi Verschelde
Fix contextual visibility of tileset and tilemap editors (again)
2023-01-13Fixes TileSet atlas merging not working correctlyGilles Roudière
2023-01-12Add expand modes to TextureRectkobewi
2023-01-10Change set_drag_forwarding() to use callables.Juan Linietsky
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899
2023-01-05TileAtlasView Update zoom and panning before emitting signalkleonc
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-03Fix "Double-click on the TileMap's pattern prints an error" (#70892)Charles Crete
2022-12-30Fix heap-use-after-free when using TileMap editorHaoyu Qiu
2022-12-26Keep terrain choice when changing layer in tilemap editormara
Make `TileMapEditorTerrainsPlugin::edit` logic analogous to `TileMapEditorTilesPlugin::edit`, in that the selection is only cleared when switching to another tilemap. Closes #70033.
2022-12-22Add inspector plugin for key time edit & Change find key argumentSilc Renew
2022-12-19Merge pull request #70238 from kleonc/tile-set-simplify-isometric-tile-polygonRémi Verschelde
`TileSet` Simplify isometric tile shape polygon to 4 vertices
2022-12-19TileSet Simplify tile shape polygonskleonc
2022-12-18Use layer's modulate for tile previewskobewi
2022-12-13Merge pull request #70006 from timothyqiu/atlas-source-paint-scrollRémi Verschelde
Add scroll container for tile data editors
2022-12-13Merge pull request #69893 from henrlin24/hide-scatteringRémi Verschelde
Hide Scattering label and controls within TileMap editor window when "Place Random Tile" option is disabled
2022-12-13Add scroll container for tile data editorsHaoyu Qiu
2022-12-12Merge pull request #69300 from timothyqiu/tile-set-atlas-sourceRémi Verschelde
Improve TileSetAtlasSourceEditor UI
2022-12-11Hide Scattering label and controls within TileMap editor window when "Place ↵henrlin24
Random Tile" is disabled
2022-12-10Fix !tile_set.is_valid() error on startupHaoyu Qiu
2022-12-10Improve TileSetAtlasSourceEditor UIHaoyu Qiu
* Updates the overall layout, moving mode buttons to the top. * Uses inspector category instead of a Label to show what's being edited. This also allows better scrolling behavior.
2022-12-09Merge pull request #67283 from KoBeWi/one_way_ticketRémi Verschelde
Add one-way indicator to tile collision editor
2022-12-09Merge pull request #60892 from KoBeWi/fat_selectionRémi Verschelde
Improve tile editor selection appearance
2022-12-09Improve tile editor selection appearancekobewi
2022-12-08Update tile source icons when editor theme changesHaoyu Qiu
2022-12-07Merge pull request #69713 from groud/rename_get_surrounding_tilesRémi Verschelde
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07Merge pull request #69695 from timothyqiu/id-capitalizationRémi Verschelde
Make ID capitalization in tiles editor consistent
2022-12-07Rename get_surrounding_tiles to get_surrounding_cellsGilles Roudière
2022-12-07Fix crash when deleting an alternative-level tile proxyHaoyu Qiu
2022-12-07Make ID capitalization in tiles editor consistentHaoyu Qiu
2022-12-06Fix error when right clicking proxy list in TileProxiesManagerDialogHaoyu Qiu
2022-12-04Fix heap-use-after-free when exiting editor after editing TileSetHaoyu Qiu
2022-11-30Fix heap-use-after-free when changing alternative tile IDHaoyu Qiu
2022-11-29Merge pull request #69062 from trollodel/lightweight_editor_massRémi Verschelde
Use forward-declarations in big editor classes
2022-11-29Use forward-declarations in big editor classestrollodel
2022-11-29Fix heap-use-after-free when removing a tile in TileSet editorHaoyu Qiu
2022-11-27Update TileSet preview when paint custom data changesHaoyu Qiu
2022-11-25Merge pull request #69124 from zaevi/tilemap_fix_alternative_tileRémi Verschelde
[TileMap] Fix alternative tile issues.
2022-11-24Cleanup remaining EditorUndoRedoManager usageskobewi
2022-11-25[TileMap] Fix alternative tile issues.Zae
2022-11-21Code simplifications found by cppcheckMarkus Sauermann
They are based on: - Boolean arithmetic simplifications - setting variables that are not accessed - constant variables
2022-11-17Fixup TileSet build after #66557Rémi Verschelde
Last rebase was too old, didn't include this API rename.
2022-11-17Merge pull request #66557 from ↵Rémi Verschelde
MisterMX/fix/tileset-custom-data-type-reload-editor fix(tileset): Recreate custom data editor if type has changed
2022-11-17Merge pull request #64368 from YeldhamDev/tile_editor_label_centerRémi Verschelde
Properly center labels in the TileMap/Set editors
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-12Properly center labels in the TileMap/Set editorsMichael Alexsander
2022-11-04Fix pathological corner case in drawing tileset editorclayjohn
Interleaving draw_rect calls with and without a texture forces every rect to have its own draw call. In this case it meant that there is a draw call for every single tile in the atlas. This change makes it so the renderer can batch draw calls which reduced the draw call count by a factor of 512
2022-11-03Fix incorrect drawing of alternative tilesNinni Pipping
2022-11-02Unify usage of undo_redo in editorkobewi