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2022-07-29Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methodsRémi Verschelde
Expose TileMap methods related to the name of custom data layers
2022-07-29Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde
Remove Signal connect binds
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-29expose TileMap methods related to the name of custom data layersajreckof
2022-07-29Make the alternative tile control correctly handle right-click dragging.Estelle Linkpy Reid
2022-07-28Merge pull request #58361 from V-Sekai/tileset_editor_selectionRémi Verschelde
Fix tileset editor visiblity and selection context
2022-07-28Merge pull request #57698 from ↵Rémi Verschelde
bluenote10/feature/rename_translated_to_translated_local
2022-07-26Merge pull request #63496 from groud/fix_tile_set_not_savingRémi Verschelde
Fix TileSet not loading correctly when embedded in a scene
2022-07-26Fix TileSet not loading correctly when embedded in a sceneGilles Roudière
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-21Fix various typos not caught by codespellluz paz
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-16rename translate(d) to translate(d)_local in Transform 2D/3DFabian Keller
2022-07-13Merge pull request #62827 from fire-forge/ok-cancelRémi Verschelde
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-09Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge
2022-07-08Add static methods for creating Image and ImageTexturekobewi
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-06-23Fix crash when drawing invalid tileskobewi
2022-06-20Improve TileSet editor and add more suffixesFireForge
2022-06-16Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵bruvzg
TextServer.
2022-06-14Improve TileMap editor layer selection buttonFireForge
2022-06-13Merge pull request #61809 from groud/terrain_center_bitRémi Verschelde
2022-06-10Add terrain center bitGilles Roudière
2022-06-07Add shortcuts to GenericTilePolygonEditorkobewi
2022-06-03Update viewport when toggling TileMap gridFireForge
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-06Changed signals of ItemListVitika9
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
2022-05-01Change Place Random Tiles to an iconkobewi
2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-23Rename theme properties to include underscoresFireForge
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
2022-03-17Make `TabBar/Container` default their alignments to the left instead of centerMichael Alexsander
2022-03-12Allow negative indexes in ItemList and PopupMenukobewi
2022-03-02Added property hint to id property in tile set atlas source editorIgor Kordiukiewicz
2022-02-25Improve popup window handling.bruvzg
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-24Fix source picking with sortkobewi
2022-02-21Fix contextual tileset editor and ensure button is always visible when ↵SaracenOne
tileset is available
2022-02-16Merge pull request #58187 from jakobbouchard/notification-switch-chunk-cRémi Verschelde
Convert _notification methods to switch - Chunk C
2022-02-16Convert _notification methods to switch - Chunk CJakob Bouchard
2022-02-16Automatically select source of the picked tilekobewi
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
2022-02-15Merge pull request #57329 from Ev01/tileset-editor-minimum-zoomRémi Verschelde
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters.
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462