Age | Commit message (Collapse) | Author |
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Add range hint to font_size properties.
Remove excessive `base_size` Font property.
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Solve few update problems
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This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool.
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Fix TileSet terrain painting reset to no terrain
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* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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node instead
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This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool.
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